GLProgram *glp = GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_GRAY);
Sprite *sp = Sprite::create(“CloseNormal.png”);
sp->setGLProgram(glp);
sp->setPosition(200, 200);
addChild(sp);
如上可以把Sprite变灰
但是
Widget *wd = GUIReader::getInstance()->widgetFromJsonFile(“MyUI_5.json”);
addChild(wd);
Button *btn = (Button *)wd->getChildByName(“Button_1”);
btn->setGLProgram(glp);
对button就没有效果呢?