伪码如下:
sprite3d* 3d = sprite3d::create(“xxxx.c3b”);
layer* l1 = layer::create();
layer->addchild(3d);
layer* l2 = layer::create();
layer->addchild(ImageView::create(“xxx.png”|));
this->addchild(l1);
this->addchild(l2, 1);
结果发现,3d模型会遮挡住imageview。。这是为什么??
