Sprite3D异步加载

void Sprite3D::createAsync(const std::string &modelPath, const std::function<void(Sprite3D*, void*)>& callback, void* callbackparam)
大神来帮我看看是我这个函数用错了还是哪里有问题

求别沉:11::11::11:

如下这样的。VS什么版本?
Sprite3D::createAsync(path, CC_CALLBACK_2(AsyncLoadSprite3DTest::asyncLoad_Callback, this), (void*)index++);

void AsyncLoadSprite3DTest::asyncLoad_Callback(Sprite3D* sprite, void* param)
{
node->addChild(sprite);
}

vs2013:7::7: