自己做的tableview

cc.Class({
    extends: cc.Component,
    properties: {
        // item:[cc.Prefab],
        // itemData:[],//item数据
        // scrollView:cc.ScrollView,
        // itemInterval:0, //间距
        // firstItemData:{},
        // lastItemData:{},
        // itemArr:[],
        // itemNode:[],
    },
    //得到此脚本的节点下总控制脚本,用来传递给它的所有成员item;
    setTarget(target) {
        this.target = target;
    },
    //itemData是item数据,itemPosMap是滚动条滚动时要用到的item位置数据.
    init(itemData, scrollView, item, itemInterval, scrollViewCanFix) {
        if (!arguments[0]) {  
            return false;  
        }  

        this.itemData = itemData; //item数据
        this.scrollView = scrollView;
        this.item = item;
        this.itemInterval = itemInterval || 0; //间距
        this.scrollViewCanFix = scrollViewCanFix || true; //是否自动修正
        //初始化各类属性
        this.content = this.scrollView.content;
        this.layerHeight = this.scrollView.node.height;
        this.firstItemIndex = 0;
        this.lastItemIndex = 0;
        this.firstItemData = {};
        this.lastItemData = {};
        this.itemArr = [];
        this.itemNode = [];
        this.itemPosMap = new Map();
        this.initItemData = true;
        this.count = 0;
        for (let i = 0; i < this.item.length; i++) {
            this.itemNode[i] = cc.instantiate(this.item[i]);
        }
        let time1 = new Date().getTime();
        this.initItem();
        this.getItemPos(0);
        cc.log('tableView结束:' + this.testTime(time1));
    },

    getItemPos(index) {
        for (let i = index; i < this.itemData.length; i++) {
            let obj = {}
            let y;
            if (i === 0) {
                obj.startPos = 0;
            } else {
                obj.startPos = this.itemPosMap.get(i - 1).endPos;
            }
            let j = this.itemData[i].pfbType;
            obj.endPos = obj.startPos + this.itemNode[j].height + this.itemInterval;
            this.itemPosMap.set(i, obj);
        }
        this.updateContentHeigh(this.itemPosMap.get(this.itemData.length - 1).endPos);
    },
    initItem() {
        //实例化所有用到的item;j控制实例化item的数目,暂定超出两个
        let j = 0;

        for (let i = 0; i < this.itemData.length; i++) {
            if (this.content.height > this.layerHeight) {
                j++
                if (j > 2) {
                    break;
                }
            }
            let y;
            if (i === 0) {
                y = 0;
            } else {
                y = this.itemArr[i - 1].y - this.itemArr[i - 1].height - this.itemInterval;
            }
            this.addItemNode(i, y);
        }

    },
    addItemNode(i, y) {
        let pfbType = this.itemData[i].pfbType;
        let item = cc.instantiate(this.itemNode[pfbType]);
        item.parent = this.content;
        item.pfbType = pfbType;
        item.index = i;
        if (i === 0) {
            item.y = 0;
        } else {
            item.y = y;
        }
        item.x = 0;
        //对item赋值
        item.getComponent(cc.Component).init(this.itemData[i], this);
        this.itemArr.push(item);

    },
    updateContentHeigh(num) {
        this.content.height = num > this.layerHeight ? num : this.layerHeight;
        cc.log('滚动条高度:', this.content.height);
    },
    //触摸滚动条的函数回调
    //第一,滚动条
    callback(event, eventType) {
        cc.log(event.type || eventType)
        if (this.content.height > this.layerHeight) {
            let firstItemPos = this.scrollView.getScrollOffset().y;
            let lastItemPos = firstItemPos + this.layerHeight;
            if (firstItemPos < 0) return;
            if (this.initItemData) {
                this.initItemData = false;
                this.updateFirstItemIndex(firstItemPos);
                this.itemCanMoveDown = true;
                this.updateLastItemIndex(lastItemPos);
                this.itemCanMoveDown = false;
            }

            //超出边界直接返回.
            //滚动条向上滑动可能会触发的函数
            if (firstItemPos > this.firstItemData.endPos) {
                if (this.lastItemIndex + 1 < this.itemData.length) {
                    this.updateFirstItemIndex(firstItemPos);
                }
                this.count++;
            }
            if (lastItemPos > this.lastItemData.endPos) {
                if (this.lastItemIndex + 1 < this.itemData.length) {
                    this.itemCanMoveDown = true;
                    this.updateLastItemIndex(lastItemPos);
                    this.itemCanMoveDown = false;
                }
            }
            //滚动条向下滑动可能会触发的函数
            if (lastItemPos < this.lastItemData.startPos) {
                this.updateLastItemIndex(lastItemPos);
                this.count--;
            }
            if (firstItemPos < this.firstItemData.startPos) {
                this.itemCanMoveUp = true;
                this.updateFirstItemIndex(firstItemPos);
                this.itemCanMoveUp = false;
            }

        }

    },

    updateFirstItemIndex() {
        let num = this.firstItemIndex;
        if (this.itemCanMoveUp && num > this.getItemIndex()()[0] && num > 0) {
            this.itemMoveUp(this.firstItemIndex - 1);
        }
        this.updateItemIndex();
    },
    updateLastItemIndex() {
        let num = this.lastItemIndex;
        if (this.itemCanMoveDown && num < this.getItemIndex()()[1] && num + 1 < this.itemData.length) {
            this.itemMoveDown(this.lastItemIndex + 1);
        }
        this.updateItemIndex();
    },
    testTime(time) {
        let timestamp = new Date().getTime() - time;
        return timestamp
    },
    updateItemIndex() {
        cc.log(this.firstItemIndex, this.lastItemIndex, this.itemArr, this.itemData)
    },
    //得到滚动条此时状态下应有的itemNode元素,包括滚动条上方一个,滚动条下方一个.
    getItemIndex() {
        return (function () {
            let firstItemPos = this.scrollView.getScrollOffset().y;
            let lastItemPos = firstItemPos + this.layerHeight;
            let arr = [];
            for (let [key, value] of this.itemPosMap.entries()) {
                //判断状态的位置关系是[);
                let status1 = value.startPos <= firstItemPos && value.endPos > firstItemPos;
                let status2 = value.startPos >= firstItemPos && value.endPos < lastItemPos;
                let status3 = value.startPos <= lastItemPos && value.endPos > lastItemPos;
                if (status1) {
                    this.firstItemData.startPos = value.startPos;
                    this.firstItemData.endPos = value.endPos;
                    this.firstItemIndex = key;
                    arr.push(key);
                }
                if (status3) {
                    this.lastItemData.startPos = value.startPos;
                    this.lastItemData.endPos = value.endPos;
                    this.lastItemIndex = key;
                    arr.push(key);
                }
            }
            return arr;
        }).bind(this);
    },
    //firstIndex 滚动条顺序是从上到下开始遍历
    itemMoveUp(num) {
        if (num < 0 || this.lastItemIndex + 1 < num || num + 1 > this.itemData.length) {
            return;
        }
        if (!this.hasItem(num)) {
            this.itemMove()(num, -this.itemPosMap.get(num).startPos);
        }
        num++;
        return this.itemMoveUp(num);

    },
    itemMoveDown(num) {
        if (num < 0 || this.firstItemIndex - 1 > num || num + 1 > this.itemData.length) {
            return;
        }
        if (!this.hasItem(num)) {
            this.itemMove()(num, -this.itemPosMap.get(num).startPos);
        }
        num--;
        return this.itemMoveDown(num);

    },
    //判断指定index位置是否存在itemNode.
    hasItem(index) {
        for (let i = 0; i < this.itemArr.length; i++) {
            if (this.itemArr[i].index === index) {
                return true;
            }
        }
        return false;
    },
    //得到要移动的item的索引index,
    //逻辑判断,第一种情况,修改itemArr数组的某个对象,第二种情况实例化一个新itemNode
    itemMove(index, y) {
        return (function (index, y) {
            for (let i = 0; i < this.itemArr.length; i++) {
                let status1 = this.itemArr[i].index < this.firstItemIndex - 1 ? true : false;
                let status2 = this.itemArr[i].index > this.lastItemIndex + 1 ? true : false;
                let status3 = this.itemArr[i].pfbType === this.itemData[index].pfbType;
                cc.log('item的索引', this.firstItemIndex, this.lastItemIndex)
                if (status1 && status3 || status2 && status3) {
                    cc.log(i, index, this.itemArr, this.content.height);
                    //给item赋值还有设置位置
                    this.itemArr[i].index = index;
                    this.itemArr[i].y = y;
                    this.itemArr[i].getComponent(cc.Component).init(this.itemData[index], this);
                    return;
                }
            }
            this.addItemNode(index, y);
        }).bind(this);
    },


    addItem(obj) {
        this.itemData.push(obj);
        this.getItemPos(this.itemData.length - 1);
        let endPos = this.itemPosMap.get(this.itemData.length - 1).endPos;
        if (endPos - this.layerHeight > 0) {
            let startPos = endPos - this.layerHeight;
            for (let i = this.itemData.length - 1; i >= 0; i--) {
                if (this.itemPosMap.get(i).endPos > startPos && this.itemPosMap.get(i).startPos <= startPos) {
                    this.firstItemIndex = i;
                }
            }
            this.scrollView.scrollToBottom();
            this.lastItemIndex = this.itemData.length - 1;
            let num = this.firstItemIndex - 1 > 0 ? (this.firstItemIndex - 1) : 0;
            this.itemMoveUp(num);
        } else {
            this.firstItemIndex = 0;
            this.lastItemIndex = this.itemData.length - 1;
            this.itemMoveUp(this.firstItemIndex);
        }

    },

    clearItem() {
        this.itemData = [];
        this.itemPosMap.clear();
        this.scrollView.scrollToTop();
        this.content.height = 0;
        for (let i in this.itemArr) {
            this.itemArr[i].index = -1;
            this.itemArr[i].y = 3000;
        }
    },
    deleteItem(i) {
        this.itemData.splice(i, 1);
        this.getItemPos(this.itemData.length - 1);

        //改变this.itemArr的内容
        for (let j = 0; j < this.itemArr.length; j++) {
            if (this.itemArr[j].index === i) {
                this.itemArr[j].index = -1;
                this.itemArr[j].y = 3000;
            }
            if (this.itemArr[j].index > i) {
                let num = this.itemArr[j].index;
                // cc.log(j,this.itemArr[j].index)
                this.itemArr[j].y = -this.itemPosMap.get(num - 1).startPos;
                this.itemArr[j].index = num - 1;
                cc.log(this.itemArr[j].index, this.itemArr[j].y)
            }
        }
        this.updateContentHeigh(this.itemPosMap.get(this.itemData.length - 1).endPos);
        this.itemMoveUp(this.firstItemIndex);
    },

    resetItemData(index) {
        for (let i = 0; i < this.itemArr.length; i++) {
            if (this.itemArr[i].index === index) {
                let js = this.itemArr[i].getComponent(cc.Component);
                js.init(this.itemData[index], this);
                break;
            }
        }
    },

    resetItemSize(index, infoHeight) {
        let func = (function (index, infoHeight) {

            for (let i = 0; i < this.itemArr.length; i++) {
                if (this.itemArr[i].index > index) {
                    this.itemArr[i].y -= infoHeight;
                }
            }

            for (let [key, value] of this.itemPosMap.entries()) {
                if (key === index) {
                    value.endPos += infoHeight;
                }
                if (key > index) {
                    value.endPos += infoHeight;
                    value.startPos += infoHeight;
                }
            }
            this.lastResetItemInfoHeight = infoHeight;
            this.lastResetItemIndex = index;
        }).bind(this);
        if (this.lastResetItemIndex !== null && this.lastResetItemInfoHeight) {
            if (this.lastResetItemIndex === index) {
                func(this.lastResetItemIndex, -this.lastResetItemInfoHeight);
                this.lastResetItemIndex = null;
                this.lastResetItemInfoHeight = 0;
            } else {
                func(this.lastResetItemIndex, -this.lastResetItemInfoHeight);

                func(index, infoHeight);
            }
        } else {
            func(index, infoHeight);
        }
        this.updateContentHeigh(this.itemPosMap.get(this.itemData.length - 1).endPos);
    },


});
3赞

手动捧场

建议搞个demo发布

大佬,有空弄个demo,学习学习

tableviewUtil.zip (261.2 KB)

已经弄好了.

已经弄了一个简单的.

需要注意的几点,预制体根节点高度是用来排版的,预制体根节点的第一个组件必须是脚本.
用这个实现聊天还有战绩都挺方便的,

66666666666666666

没bug的话,mark下先

手动点赞

这个和layout组件的grid模式有什么不同?

这个主要是预制体复用的,应该说完全不同.

应该和官方示例listview相比,我这个功能强大一点.支持多个类型的预制体,支持聊天场景的增删,支持战绩场景的下拉列表.

删除后布局有点问题

不知道是我调用方法有误,还是你这个有这个bug的问题。添加item,导致有些item消失

这个必须得赞啊。

mark~~

方便发一下源码吗,我帮你看下.

删除有BUG