Talbeview insertCellAtIndex 問題

cocos2d-x v3.8

目前是想使用TableView實作聊天室, 但遇到了一些問題

問題1: 每一筆訊息近來, 要加在資料的最後面, 使用 insertCellAtIndex , 但是每次insert都會出現在同一的位置, 必須有觸碰事件發生在tableview上, 位置才會調整正確, 這是bug還是我用錯了?
問題2: 在滑動的過程中insert資料, 已經顯示在畫面上的cell會一一消失, insert新的資料位置也不正確, tableview是不能在滑動過程中變更資料嗎? ((((似乎跟問題1有關聯

p.s. 因為訊息量很大, 不能使用reloaddata
p.s. 因為訊息量很大, 不能使用reloaddata
p.s. 因為訊息量很大, 不能使用reloaddata
p.s. 因為訊息量很大, 不能使用reloaddata

演示程式碼如下:

local data = {}        -- 儲存資料用

-- 建構tabelview
local tableView = cc.TableView:create( cc.size( 100, 500 ) )
tableView:setDirection( 1 )  -- NONE:0, VERTICAL:1, HORIZONTAL:2, BOTH:3
tableView:setVerticalFillOrder( 0 ) -- TOP_DOWN: 0 , BOTTOM_UP 1
tableView:setPosition( cc.p( 300, 0 ) )
tableView:setBounceable( true )
tableView:setClippingToBounds( true )
tableView:updateInset()
tableView:setDelegate()
self:addChild( tableView )

local callback = {
    cellSizeForTable = function( view, index )
        return 100, 100
    end,

    tableCellAtIndex = function( view, index )
        local cell = view:dequeueCell()
        if not cell then
            cell = cc.TableViewCell:create()  
            local txt = ccui.Text:create()
            txt:setPosition( cc.p( 50, 50 ) )
            txt:setTag( 100 )
            txt:setFontSize( 30 )
            cell:addChild( txt )
        end

        local txt = cell:getChildByTag( 100 )
        txt:setString( tostring( index ) )

        return cell
    end,
    numberOfCellsInTableView = function( view )
        return table.getn( data )
    end,

    onCellTouched = function( view, cell )
    end,

}

-- 設定tableview的回調
tableView:registerScriptHandler( callback.cellSizeForTable, cc.TABLECELL_SIZE_FOR_INDEX )  
tableView:registerScriptHandler( callback.tableCellAtIndex, cc.TABLECELL_SIZE_AT_INDEX )  
tableView:registerScriptHandler( callback.numberOfCellsInTableView, cc.NUMBER_OF_CELLS_IN_TABLEVIEW ) 
tableView:registerScriptHandler( callback.onCellTouched, cc.TABLECELL_TOUCHED ) 

-- 建構按鈕, 按一次會增加一個資料量於尾端
local btn = ccui.Button:create( "Button_Normal.png", "Button_Press.png", "Button_Disable.png" )  -- 隨便按鈕圖
btn:setPosition( cc.p( 30,  100 ) )
btn:setTitleText( "按鈕111" )
btn:setTitleColor( cc.c3b( 0, 0, 0 ) )
self:addChild( btn )
local function onTouch( sender, eventType )
    if eventType == ccui.TouchEventType.ended then
        table.insert( data, "0" )
        tableView:insertCellAtIndex( table.getn( data ) - 1 )
    end
end
btn:addTouchEventListener( onTouch )


-- 建構按鈕, 想要移動到最下面
local btn2 = ccui.Button:create( "Button_Normal.png", "Button_Press.png", "Button_Disable.png" )   -- 隨便按鈕圖
btn2:setPosition( cc.p( 30,  200 ) )
btn2:setTitleText( "按鈕222" )
btn2:setTitleColor( cc.c3b( 0, 0, 0 ) )
self:addChild( btn2 )
local function onTouch( sender, eventType )
    if eventType == ccui.TouchEventType.ended then
        local max = tableView:maxContainerOffset()
        local min = tableView:minContainerOffset()
        tableView:setContentOffset( max )  -- 移動到最下面
    end
end
btn2:addTouchEventListener( onTouch )

按第一次

按第二次

求解惑阿~~~~:2::2::2::2::2::2::2:

insertCell之后 重新设置一下cellPosition

請問樓上如何重新設置? 呼叫哪個函式呢?

自己嘗試修復
目前只讓insert, update, reload正常使用 (( 限定VERTICAL ))
並且減少從dataResource 呼叫 totalCount t和 cellSize 的次數

CCScrollView.h

新增:
bool _isBouncing;

CCScrollView.cpp

ScrollView::ScrollView()
: _delegate(nullptr)
, _direction(Direction::BOTH)
, _dragging(false)
, _container(nullptr)
, _touchMoved(false)
, _bounceable(false)
, _clippingToBounds(false)
, _touchLength(0.0f)
, _minScale(0.0f)
, _maxScale(0.0f)
, _scissorRestored(false)
, _touchListener(nullptr)
, _isBouncing( false )
{

}

void ScrollView::deaccelerateScrolling(float dt)
{
if (_dragging)
{
this->unschedule(CC_SCHEDULE_SELECTOR(ScrollView::deaccelerateScrolling));
return;
}

float newX, newY;
Vec2 maxInset, minInset;

_container->setPosition(_container->getPosition() + _scrollDistance);

if (_bounceable)
{
    maxInset = _maxInset;
    minInset = _minInset;
    _isBouncing = true;
}
else
{
    maxInset = this->maxContainerOffset();
    minInset = this->minContainerOffset();
}

newX = _container->getPosition().x;
newY = _container->getPosition().y;

_scrollDistance     = _scrollDistance * SCROLL_DEACCEL_RATE;
this->setContentOffset(Vec2(newX,newY));

if ((fabsf(_scrollDistance.x) <= SCROLL_DEACCEL_DIST &&
     fabsf(_scrollDistance.y) <= SCROLL_DEACCEL_DIST) ||
    newY >= maxInset.y || newY <= minInset.y ||
    newX >= maxInset.x || newX <= minInset.x)
{
    this->unschedule(CC_SCHEDULE_SELECTOR(ScrollView::deaccelerateScrolling));
    this->relocateContainer(true);
}

}

void ScrollView::stoppedAnimatedScroll(Node * node)
{
this->unschedule(CC_SCHEDULE_SELECTOR(ScrollView::performedAnimatedScroll));
_isBouncing = false;
// After the animation stopped, “scrollViewDidScroll” should be invoked, this could fix the bug of lack of tableview cells.
if (_delegate != nullptr)
{
_delegate->scrollViewDidScroll(this);
}
}

CCTableView.h

新增:

protexted:
void _updateCellPosition( size_t index );
void _insertCellPosition( size_t index );
void _removeCellPosition( size_t index );

void _caculateVisibleIdx();


long _cellTotalNum;
int _startIdx;
int _endIdx;

CCTableView.cpp

/****************************************************************************
Copyright © 2012 cocos2d-x.org
Copyright © 2010 Sangwoo Im

http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/

#include “CCTableView.h”
#include “CCTableViewCell.h”

NS_CC_EXT_BEGIN

TableView* TableView::create()
{
return TableView::create(nullptr, Size::ZERO);
}

TableView* TableView::create(TableViewDataSource* dataSource, Size size)
{
return TableView::create(dataSource, size, nullptr);
}

TableView* TableView::create(TableViewDataSource* dataSource, Size size, Node *container)
{
TableView *table = new (std::nothrow) TableView();
table->initWithViewSize(size, container);
table->autorelease();
table->setDataSource(dataSource);
table->_updateCellPositions();
table->_updateContentSize();

return table;

}

bool TableView::initWithViewSize(Size size, Node* container/* = nullptr*/)
{
if (ScrollView::initWithViewSize(size,container))
{
CC_SAFE_DELETE(_indices);
_indices = new std::set<ssize_t>();
_vordering = VerticalFillOrder::BOTTOM_UP;
this->setDirection(Direction::VERTICAL);

    ScrollView::setDelegate(this);
    return true;
}
return false;

}

TableView::TableView()
: _touchedCell(nullptr)
, _indices(nullptr)
, _dataSource(nullptr)
, _tableViewDelegate(nullptr)
, _oldDirection(Direction::NONE)
, _isUsedCellsDirty(false)
, _cellTotalNum(0)
, _startIdx( 0 )
, _endIdx( 0 )

{

}

TableView::~TableView()
{
CC_SAFE_DELETE(_indices);
}

void TableView::setVerticalFillOrder(VerticalFillOrder fillOrder)
{
if (_vordering != fillOrder)
{
_vordering = fillOrder;
if (!_cellsUsed.empty())
{
this->reloadData();
}
}
}

TableView::VerticalFillOrder TableView::getVerticalFillOrder()
{
return _vordering;
}

void TableView::reloadData()
{
_oldDirection = Direction::NONE;

for(const auto &cell : _cellsUsed) {
    if(_tableViewDelegate != nullptr) {
        _tableViewDelegate->tableCellWillRecycle(this, cell);
    }

    _cellsFreed.pushBack(cell);
    
    cell->reset();
    if (cell->getParent() == this->getContainer())
    {
        this->getContainer()->removeChild(cell, true);
    }
}

_indices->clear();
_cellsUsed.clear();

_cellTotalNum = _dataSource->numberOfCellsInTableView( this );
this->_updateCellPositions();
this->_updateContentSize();

if( _cellTotalNum > 0 )
{
    this->scrollViewDidScroll(this);
}

}

TableViewCell *TableView::cellAtIndex(ssize_t idx)
{
if (_indices->find(idx) != _indices->end())
{
for (const auto& cell : _cellsUsed)
{
if (cell->getIdx() == idx)
{
return cell;
}
}
}

return nullptr;

}

void TableView::updateCellAtIndex(ssize_t idx)
{
if (idx == CC_INVALID_INDEX)
{
return;
}
long countOfItems = _cellTotalNum;
if (0 == countOfItems || idx > countOfItems-1)
{
return;
}

TableViewCell* cell = this->cellAtIndex(idx);
if (cell)
{
    this->_moveCellOutOfSight(cell);
}

this->_updateCellPosition( idx );

cell = _dataSource->tableCellAtIndex(this, idx);
this->_setIndexForCell(idx, cell);
this->_addCellIfNecessary(cell);

}

void TableView::insertCellAtIndex(ssize_t idx)
{
if (idx == CC_INVALID_INDEX)
{
return;
}

long countOfItems = _cellTotalNum;
if( idx<0 || idx >countOfItems )
{
    return;
}

_cellTotalNum++;

for( size_t i = 0; i < _cellsUsed.size(); ++i )
{
    TableViewCell* cell = _cellsUsed.at( i );
    if( cell->getIdx() >= idx )
    {
        cell->setIdx( cell->getIdx() + 1 );
    }
}

this->_insertCellPosition( idx );
this->_updateContentSize();
_caculateVisibleIdx();

if( idx >= _startIdx && idx <= _endIdx && cellAtIndex( idx ) == NULL )
{
    //insert a new cell
    TableViewCell* cell = _dataSource->tableCellAtIndex( this, idx );
    this->_setIndexForCell( idx, cell );
    this->_addCellIfNecessary( cell );
}

Vec2 offset = this->getContentOffset();
if( getDirection() == Direction::HORIZONTAL ? offset.x > 0 : offset.y > 0 )
{
    if( !_isBouncing && !_dragging )
        setContentOffset( minContainerOffset() );
}
else
{
    float cellSize = _vCellsPositions - _vCellsPositions;

    switch( this->getDirection() )
    {
    case Direction::HORIZONTAL:
        offset.x -= cellSize;
        break;
    default:
        offset.y -= cellSize;
        break;
    }
    
    setContentOffset( offset );
}

this->scrollViewDidScroll( this );

}

void TableView::removeCellAtIndex(ssize_t idx)
{
if (idx == CC_INVALID_INDEX)
{
return;
}

long uCountOfItems = _cellTotalNum;
if (0 == uCountOfItems || idx > uCountOfItems-1)
{
    return;
}

_cellTotalNum--;

ssize_t newIdx = 0;

TableViewCell* cell = this->cellAtIndex(idx);
if (!cell)
{
    return;
}

newIdx = _cellsUsed.getIndex(cell);

//remove first
this->_moveCellOutOfSight(cell);

_indices->erase(idx);
this->_removeCellPosition( idx );

for (ssize_t i = _cellsUsed.size()-1; i > newIdx; i--)
{
    cell = _cellsUsed.at(i);
    this->_setIndexForCell(cell->getIdx()-1, cell);
}

this->scrollViewDidScroll( this );

}

TableViewCell *TableView::dequeueCell()
{
TableViewCell *cell;

if (_cellsFreed.empty()) {
    cell = nullptr;
} else {
    cell = _cellsFreed.at(0);
    cell->retain();
    _cellsFreed.erase(0);
    cell->autorelease();
}
return cell;

}

void TableView::_addCellIfNecessary(TableViewCell * cell)
{
if (cell->getParent() != this->getContainer())
{
this->getContainer()->addChild(cell);
}
_cellsUsed.pushBack(cell);
_indices->insert(cell->getIdx());
_isUsedCellsDirty = true;
}

void TableView::_updateContentSize()
{
Size size = Size::ZERO;
ssize_t cellsCount = _cellTotalNum;

if (cellsCount > 0)
{
    float maxPosition = _vCellsPositions;

    switch (this->getDirection())
    {
        case Direction::HORIZONTAL:
            size = Size(maxPosition, _viewSize.height);
            break;
        default:
            size = Size(_viewSize.width, maxPosition);
            break;
    }
}

this->setContentSize(size);

if (_oldDirection != _direction)
{
    if (_direction == Direction::HORIZONTAL)
    {
        this->setContentOffset(Vec2(0,0));
    }
    else
    {
        this->setContentOffset(Vec2(0,this->minContainerOffset().y));
    }
    _oldDirection = _direction;
}

}

Vec2 TableView::_offsetFromIndex(ssize_t index)
{
Vec2 offset = this->__offsetFromIndex(index);

const Size cellSize = _dataSource->tableCellSizeForIndex(this, index);
if (_vordering == VerticalFillOrder::TOP_DOWN)
{
    offset.y = this->getContainer()->getContentSize().height -offset.y - cellSize.height;
}
return offset;

}

Vec2 TableView::__offsetFromIndex(ssize_t index)
{
Vec2 offset;
Size cellSize;

switch (this->getDirection())
{
    case Direction::HORIZONTAL:
        offset = Vec2( _vCellsPositions, 0.0f );
        break;
    default:
        offset = Vec2( 0.0f, _vCellsPositions );
        break;
}

return offset;

}

long TableView::_indexFromOffset(Vec2 offset)
{
long index = 0;
const long maxIdx = _cellTotalNum - 1;

if (_vordering == VerticalFillOrder::TOP_DOWN)
{
    offset.y = this->getContainer()->getContentSize().height - offset.y;
}
index = this->__indexFromOffset(offset);
if (index != -1)
{
    index = MAX(0, index);
    if (index > maxIdx)
    {
        index = CC_INVALID_INDEX;
    }
}

return index;

}

long TableView::__indexFromOffset(Vec2 offset)
{
long low = 0;
long high = _cellTotalNum - 1;
float search;
switch (this->getDirection())
{
case Direction::HORIZONTAL:
search = offset.x;
break;
default:
search = offset.y;
break;
}

while (high >= low)
{
    long index = low + (high - low) / 2;
    
    if( index + 1 >= _vCellsPositions.size() )
        return index;

    float cellStart = _vCellsPositions;
    float cellEnd = _vCellsPositions;

    if (search >= cellStart && search <= cellEnd)
    {
        return index;
    }
    else if (search < cellStart)
    {
        high = index - 1;
    }
    else
    {
        low = index + 1;
    }
}

if (low <= 0) {
    return 0;
}

return -1;

}

void TableView::_moveCellOutOfSight(TableViewCell *cell)
{
if(_tableViewDelegate != nullptr) {
_tableViewDelegate->tableCellWillRecycle(this, cell);
}

_cellsFreed.pushBack(cell);
_cellsUsed.eraseObject(cell);
_isUsedCellsDirty = true;

_indices->erase(cell->getIdx());
cell->reset();

if (cell->getParent() == this->getContainer())
{
    this->getContainer()->removeChild(cell, true);;
}

}

void TableView::_setIndexForCell(ssize_t index, TableViewCell *cell)
{
cell->setAnchorPoint(Vec2(0.0f, 0.0f));
cell->setPosition(this->_offsetFromIndex(index));
cell->setIdx(index);
}

void TableView::_updateCellPositions()
{
long cellsCount = _cellTotalNum;
_vCellsPositions.resize(cellsCount + 1, 0.0);

if (cellsCount > 0)
{
    float currentPos = 0;
    Size cellSize;
    for (int i=0; i < cellsCount; i++)
    {
        _vCellsPositions* = currentPos;
        cellSize = _dataSource->tableCellSizeForIndex(this, i);
        switch (this->getDirection())
        {
            case Direction::HORIZONTAL:
                currentPos += cellSize.width;
                break;
            default:
                currentPos += cellSize.height;
                break;
        }
    }
    _vCellsPositions = currentPos;//1 extra value allows us to get right/bottom of the last cell
}

}

void TableView::_updateCellPosition( size_t index )
{
float oldPos = _vCellsPositions;
float oldOffset = _vCellsPositions - oldPos;

Size cellSize = _dataSource->tableCellSizeForIndex( this, index );

float dOffSet = 0.0f;

switch( this->getDirection() )
{
case Direction::HORIZONTAL:
    dOffSet = cellSize.width - oldOffset;
    break;
default:
    dOffSet = cellSize.height - oldOffset;
    break;
}

for( size_t i = index +1; i < _vCellsPositions.size(); i++ )
{
    _vCellsPositions* += dOffSet;
}

}

void TableView::_insertCellPosition( size_t index )
{
long cellsCount = _cellTotalNum;
_vCellsPositions.resize( cellsCount + 1, 0.0 );

Size cellSize = _dataSource->tableCellSizeForIndex( this, index );

for( size_t i = _vCellsPositions.size() - 1; i > index; --i )
{
    switch( this->getDirection() )
    {
    case Direction::HORIZONTAL:
        _vCellsPositions* = _vCellsPositions* + cellSize.width;
        break;
    default:
        _vCellsPositions* = _vCellsPositions* + cellSize.height;
        break;
    }
}

}

void TableView::_removeCellPosition( size_t index )
{
for( size_t i = index; i < _vCellsPositions.size() -1; ++i )
{
_vCellsPositions* = _vCellsPositions*;
}

_vCellsPositions.resize( _vCellsPositions.size() - 1, 0.0 );

}

void TableView::scrollViewDidScroll(ScrollView* view)
{
long countOfItems = _cellTotalNum;
if (0 == countOfItems)
{
return;
}

if (_isUsedCellsDirty)
{
    _isUsedCellsDirty = false;
    std::sort(_cellsUsed.begin(), _cellsUsed.end(), ](TableViewCell *a, TableViewCell *b) -> bool{
        return a->getIdx() < b->getIdx();
    });
}

if(_tableViewDelegate != nullptr) {
    _tableViewDelegate->scrollViewDidScroll(this);
}

ssize_t /*startIdx = 0, endIdx = 0, */idx = 0, maxIdx = 0;
Vec2 offset = this->getContentOffset() * -1;
maxIdx = MAX(countOfItems-1, 0);

_caculateVisibleIdx();

#if 0 // For Testing.
Ref* pObj;
int i = 0;
CCARRAY_FOREACH(_cellsUsed, pObj)
{
TableViewCell* pCell = static_cast<TableViewCell*>(pObj);
log(“cells Used index %d, value = %d”, i, pCell->getIdx());
i++;
}
log("---------------------------------------");
i = 0;
CCARRAY_FOREACH(_cellsFreed, pObj)
{
TableViewCell* pCell = static_cast<TableViewCell*>(pObj);
log(“cells freed index %d, value = %d”, i, pCell->getIdx());
i++;
}
log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
#endif

if (!_cellsUsed.empty())
{
    auto cell = _cellsUsed.at(0);
    idx = cell->getIdx();
    
    while( idx < _startIdx )
    {
        this->_moveCellOutOfSight(cell);
        if (!_cellsUsed.empty())
        {
            cell = _cellsUsed.at(0);
            idx = cell->getIdx();
        }
        else
        {
            break;
        }
    }
}
if (!_cellsUsed.empty())
{
    auto cell = _cellsUsed.back();
    idx = cell->getIdx();

    while( idx <= maxIdx && idx > _endIdx )
    {
        this->_moveCellOutOfSight(cell);
        if (!_cellsUsed.empty())
        {
            cell = _cellsUsed.back();
            idx = cell->getIdx();
        }
        else
        {
            break;
        }
    }
}

for( long i = _startIdx; i <= _endIdx; i++ )
{
    TableViewCell* cell = cellAtIndex( i );
    if( !cell )
    {
        cell = _dataSource->tableCellAtIndex( this, i );
        cell->setIdx( i );
        cell->setAnchorPoint( Vec2( 0.0f, 0.0f ) );
        this->_addCellIfNecessary( cell );
    }

    Size cSize = this->getContainer()->getContentSize();
    Vec2 pos;
    switch( this->getDirection() )
    {
    case Direction::HORIZONTAL:
        pos.x = cSize.width - _vCellsPositions*;
        break;
    default:
        pos.y = cSize.height - _vCellsPositions*;
        break;
    }
    cell->setPosition( pos );
}

}

void TableView::onTouchEnded(Touch *pTouch, Event *pEvent)
{
if (!this->isVisible()) {
return;
}

if (_touchedCell){
    Rect bb = this->getBoundingBox();
    bb.origin = _parent->convertToWorldSpace(bb.origin);

    if (bb.containsPoint(pTouch->getLocation()) && _tableViewDelegate != nullptr)
    {
        _tableViewDelegate->tableCellUnhighlight(this, _touchedCell);
        _tableViewDelegate->tableCellTouched(this, _touchedCell);
    }

    _touchedCell = nullptr;
}

ScrollView::onTouchEnded(pTouch, pEvent);

}

bool TableView::onTouchBegan(Touch *pTouch, Event *pEvent)
{
for (Node *c = this; c != nullptr; c = c->getParent())
{
if (!c->isVisible())
{
return false;
}
}

bool touchResult = ScrollView::onTouchBegan(pTouch, pEvent);

if(_touches.size() == 1)
{
    long index;
    Vec2 point;

    point = this->getContainer()->convertTouchToNodeSpace(pTouch);

    index = this->_indexFromOffset(point);
    if (index == CC_INVALID_INDEX)
    {
        _touchedCell = nullptr;
    }
    else
    {
        _touchedCell  = this->cellAtIndex(index);
    }

    if (_touchedCell && _tableViewDelegate != nullptr)
    {
        _tableViewDelegate->tableCellHighlight(this, _touchedCell);
    }
}
else if (_touchedCell)
{
    if(_tableViewDelegate != nullptr)
    {
        _tableViewDelegate->tableCellUnhighlight(this, _touchedCell);
    }

    _touchedCell = nullptr;
}

return touchResult;

}

void TableView::onTouchMoved(Touch *pTouch, Event *pEvent)
{
ScrollView::onTouchMoved(pTouch, pEvent);

if (_touchedCell && isTouchMoved())
{
    if(_tableViewDelegate != nullptr)
    {
        _tableViewDelegate->tableCellUnhighlight(this, _touchedCell);
    }

    _touchedCell = nullptr;
}

}

void TableView::onTouchCancelled(Touch *pTouch, Event *pEvent)
{
ScrollView::onTouchCancelled(pTouch, pEvent);

if (_touchedCell)
{
    if(_tableViewDelegate != nullptr)
    {
        _tableViewDelegate->tableCellUnhighlight(this, _touchedCell);
    }

    _touchedCell = nullptr;
}

}

void TableView::_caculateVisibleIdx()
{
Vec2 offset = this->getContentOffset() * -1;

if( _vordering == VerticalFillOrder::TOP_DOWN )
{
    offset.y = offset.y + _viewSize.height / this->getContainer()->getScaleY();
}
_startIdx = this->_indexFromOffset( offset );
if( _startIdx == CC_INVALID_INDEX )
{
    _startIdx = _cellTotalNum - 1;
}

if( _vordering == VerticalFillOrder::TOP_DOWN )
{
    offset.y -= _viewSize.height / this->getContainer()->getScaleY();
}
else
{
    offset.y += _viewSize.height / this->getContainer()->getScaleY();
}
offset.x += _viewSize.width / this->getContainer()->getScaleX();

_endIdx = this->_indexFromOffset( offset );
if( _endIdx == CC_INVALID_INDEX )
{
    _endIdx = _cellTotalNum - 1;
}

}

NS_CC_EXT_END