[已解决]texture id问题,求解答!!!!!

2.1.2版本。两个不同ccb创建的精灵texture id 是一样的,导致不能用ccspritebatchnode是怎么回事!!

case 101:
        {
            node = (Guai*)ccbReader->readNodeGraphFromFile("ptjs1.ccbi", layer);
            if (fujiedian1==NULL)
            {
                fujiedian1=CCSpriteBatchNode::create("ccbResources/ptjs1.png");
                layer->addChild(fujiedian1);
            }
            CCLog("guai1,%d",node->getTexture()->getName());
            CCLog("fujiedian1,%d",fujiedian1->getTexture()->getName());
            fujiedian1->addChild(node);
            break;
        }
        case 102:
        {
            node = (Guai*)ccbReader->readNodeGraphFromFile("ptjs2.ccbi", layer);
            if (fujiedian2==NULL)
            {
                fujiedian2=CCSpriteBatchNode::create("ccbResources/ptjs2.png");
                layer->addChild(fujiedian2);
            }
            CCLog("guai2,%d",node->getTexture()->getName());
            CCLog("fujiedian2,%d",fujiedian2->getTexture()->getName());
            fujiedian2->addChild(node);


```


输出是
Cocos2d: guai1,1
Cocos2d: fujiedian1,1
Cocos2d: guai2,1
Cocos2d: fujiedian2,3

我就想问问ccb创建的精灵的texture id 是什么决定的啊:12::12:

已经知道了,不好意思,打扰了:13::13::13:

怎么编辑主题成已解决,不会:12::12: