为什么addImage已经retain(// texture already retained, no need to re-retain it)
而addImageAsyncCallBack需要手动retain呢?(// cache the texture. retain it, since it is added in the map)
有大神或者官方回复一下吗
没人回复一下吗
,求大神指教
为什么addImage已经retain(// texture already retained, no need to re-retain it)
而addImageAsyncCallBack需要手动retain呢?(// cache the texture. retain it, since it is added in the map)
有大神或者官方回复一下吗
没人回复一下吗
,求大神指教