有人看过这段代码吗?
let index = Math.floor(x) + Math.floor(y) * this._layerSize.width;
// Bits on the far end of the 32-bit global tile ID are used for tile flags
let tile = this._tiles[index];
疑问:
_tiles里面存的是些什么?
我跟踪源码看到:layer._tiles = new Uint32Array(tiles);,不知道对不对,反正还是没看懂