cocos3.17.2 lua crash

GLThread 588(588)

SIGSEGV(SEGV_MAPERR)

1 #00 pc 0055d5d2 /data/app/com.huofeng.BubbleFairylandcn-1/lib/arm/libcocos2dlua.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeTouchesBegin+29) [armeabi-v7a]
2 #01 pc 00cf0941 /data/app/com.huofeng.BubbleFairylandcn-1/oat/arm/base.odex (oatexec+13568321) [armeabi]
3 java:
4 org.cocos2dx.lib.Cocos2dxRenderer.handleActionDown(Cocos2dxRenderer.java:127)
5 org.cocos2dx.lib.Cocos2dxGLSurfaceView$6.run(Cocos2dxGLSurfaceView.java:254)
6 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1509)
7 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)


大佬们,有没有什么思路,解决一下这个问题呀。
有知道咋处理的欢迎回复。
多谢了,万分感谢

同样的问题,还有点频繁,有解决办法吗