this->schedule(schedule_selector(HelloWorld::MovePic));
void HelloWorld::MovePic()
{
CCLog(“123”);
/* CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCString *d = array->getObjectAtIndex(0);
const char *cd = d->toStdString().c_str();
CCSprite *projectile = CCSprite::spriteWithFile(cd,
CCRectMake(0, 0, winSize.width, winSize.height));
//CCFileData CCFileUtils
projectile->setPosition( CCPoint(0,0) );
CCPoint realDest = ccp(winSize.width/2+10,winSize.height/2);
float realMoveDuration = 0.8f;
this->addChild(projectile);
CCFiniteTimeAction *f = mytransiton::JumpTo(realMoveDuration, realDest,25,4);
projectile->runAction(CCSequence::actions(f,NULL)); */
}
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
难道选择起 用完要关闭嘛 怎么关闭