apk发布出来是歪的


这大概是什么情况呢?

会不会是适配?

你这是竖屏游戏 然后你发布的时候勾选的横屏?

我这个代码是原来竖屏游戏,然后改成横屏的,现在知道了什么原因:
主要是builder.json搞得鬼:

原来的builder.json:
{
“android-instant”: {
“REMOTE_SERVER_ROOT”: “”,
“host”: “”,
“pathPattern”: “”,
“recordPath”: “”,
“scheme”: “https”,
“skipRecord”: false
},
“appBundle”: false,
“baidugame”: {
“REMOTE_SERVER_ROOT”: “”,
“appid”: “testappid”,
“orientation”: “portrait”,
“subContext”: “”
},
“encryptJs”: true,
“excludeScenes”: [],
“fb-instant-games”: {},
“includeSDKBox”: false,
“inlineSpriteFrames”: true,
“inlineSpriteFrames_native”: true,
“md5Cache”: true,
“mergeStartScene”: true,
“optimizeHotUpdate”: false,
“orientation”: {
“landscapeLeft”: true,
“landscapeRight”: true,
“portrait”: false,
“upsideDown”: false
},
“packageName”: “org.cocos2d.KeepFit”,
“qqplay”: {
“REMOTE_SERVER_ROOT”: “”,
“orientation”: “portrait”,
“zip”: false
},
“startScene”: “d2d5a8c3-fe78-4783-9cb0-d43a7e7aff71”,
“title”: “sgdbz”,
“webOrientation”: “portrait”,
“wechatgame”: {
“REMOTE_SERVER_ROOT”: “”,
“appid”: “wx6ac3f5090a6b99c5”,
“orientation”: “portrait”,
“subContext”: “”
},
“xxteaKey”: “0639bb93-b6c0-44”,
“zipCompressJs”: true
}

我在构建发布的时候只选了安卓的landscape,构建之后,运行起来就是这种歪的,然后我构建发布的时候,选了qq游戏,将QQ游戏,百度游戏这些的全部改成landscape最后回到安卓,选择landscape,再构建,就解决了歪的问题。