按照上述代码操作,版本2.4.3(upload://4sjurMk4xocQHBZsIwUMecNp9Rk.png)
let rt2 = new cc.RenderTexture();
rt2.initWithSize(this.tex2.width, this.tex2.height);
cc.renderer.device.setFrameBuffer(rt2._framebuffer);
rt2.drawTextureAt(this.tex2, 0, 0);
let data2 = rt2.readPixels();
console.log(data2, rt2);
已解决
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