Creator 2.3.2 iOS jsb_global_load_image 崩溃

我们游戏使用Creator 2.3.2的引擎,在Firebase 后台能看到 iOS 经常报这样的Crash问题。
在iOS 14 crash超高, 不知道怎么解决。有解决这问题兄弟麻烦给一个解决方法。

Crashed: com.apple.main-thread
0 XXXXXXXXX 0x1045d5b1c (缺少)
1 XXXXXXXXX 0x1045d3c18 se::Object::~Object() + 4339448856
2 XXXXXXXXX 0x1045d3c80 se::Object::~Object() + 4339448960
3 XXXXXXXXX 0x1044d1f38 se::Value::reset(se::Value::Type) + 4338392888
4 XXXXXXXXX 0x1044d2710 (缺少)
5 XXXXXXXXX 0x10450ee74 (缺少)
6 XXXXXXXXX 0x10450e724 std::__1::__function::__func<jsb_global_load_image(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, se::Value const&)::_4::operator()(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, unsigned char*, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) const::'lambda'(int)::operator()(int) const::'lambda'(), std::__1::allocator<jsb_global_load_image(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, se::Value const&)::_4::operator()(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, unsigned char*, int, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) const::‘lambda’(int)::operator()(int) const::‘lambda’()>, void ()>::destroy_deallocate() + 4338640676
7 XXXXXXXXX 0x1045c76f8 (缺少)
8 XXXXXXXXX 0x1045c7694 std::__1::__vector_base<std::__1::function<void ()>, std::__1::allocator<std::__1::function<void ()> > >::~__vector_base() + 4339398292
9 XXXXXXXXX 0x1044e5c98 cocos2d::Scheduler::~Scheduler() + 4338474136
10 XXXXXXXXX 0x104456e4c (缺少)
11 libsystem_c.dylib 0x18d2639d0 __cxa_finalize_ranges + 372
12 libsystem_c.dylib 0x18d263ce4 exit + 24
13 UIKitCore 0x186e8271c -[UIApplication terminateWithSuccess] + 498
14 UIKitCore 0x18655a2f8 -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionStore:] + 124
15 UIKitCore 0x186559f7c -[_UISceneLifecycleMultiplexer forceExitWithTransitionContext:scene:] + 216
16 UIKitCore 0x186e78558 -[UIApplication workspaceShouldExit:withTransitionContext:] + 208
17 FrontBoardServices 0x192eb3618 -[FBSUIApplicationWorkspaceShim workspaceShouldExit:withTransitionContext:] + 84
18 FrontBoardServices 0x192edde24 __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke_2 + 76
19 FrontBoardServices 0x192ec4410 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 232
20 FrontBoardServices 0x192edddc0 __63-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:]_block_invoke + 104
21 libdispatch.dylib 0x184271280 _dispatch_client_callout + 16
22 libdispatch.dylib 0x184216b0c _dispatch_block_invoke_direct$VARIANT$mp + 224
23 FrontBoardServices 0x192f034b8 FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK + 40
24 FrontBoardServices 0x192f03180 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 404
25 FrontBoardServices 0x192f03654 -[FBSSerialQueue _performNextFromRunLoopSource] + 28
26 CoreFoundation 0x1845b8240 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION + 24
27 CoreFoundation 0x1845b8140 __CFRunLoopDoSource0 + 204
28 CoreFoundation 0x1845b7488 __CFRunLoopDoSources0 + 256
29 CoreFoundation 0x1845b1a40 __CFRunLoopRun + 776
30 CoreFoundation 0x1845b1200 CFRunLoopRunSpecific + 572
31 GraphicsServices 0x19a6ac598 GSEventRunModal + 160
32 UIKitCore 0x186e77004 -[UIApplication _run] + 1052
33 UIKitCore 0x186e7c5d8 UIApplicationMain + 164
34 XXXXXXXXX 0x1040db3ec main + 8 (main.m:8)
35 libdyld.dylib 0x184290598 start + 4

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顶,crash到你怀疑人生 :rofl: