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Creator 版本: 2.2.0
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目标平台: Android
用Mac命令行打包,或用creator打包时都会崩
之前也出现过一次,可能是代码里量太大,于是这边在打包前把体积比较大的游戏配置表ts编译成了js用,减少了构建时编译的压力,然后就没有崩。。
这次游戏版本更新,加了很多功能,可能也是这个原因导致的,麻烦各位大大帮忙看看咋解决。
PS:急着发版本,升级引擎啥的不现实。。。
Builder: do custom process [build-start]
[69012] Building /Users/lshy/release/lssdk_sangshi_android
[69012] Destination /Users/lshy/release/lssdk_sangshi_android/build/jsb-default
[69012] Delete /Users/lshy/release/lssdk_sangshi_android/build/jsb-default/subpackages//*,/Users/lshy/release/lssdk_sangshi_android/build/jsb-default/res//,/Users/lshy/release/lssdk_sangshi_android/build/jsb-default/src/**/
Cocos2dx root: /Applications/CocosCreator.app/Contents/Resources/cocos2d-x
native environment string : COCOS_FRAMEWORKS=/Applications/CocosCreator.app/Contents/Resources/;COCOS_X_ROOT=/Applications/CocosCreator.app/Contents/Resources/cocos2d-x;COCOS_CONSOLE_ROOT=/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/tools/cocos2d-console/bin;NDK_ROOT=/Users/lshy/Library/Android/sdk/ndk-bundle;ANDROID_SDK_ROOT=/Users/lshy/Library/Android/sdk
[69012] Checked Python Version [2.7.16]
Cocos2dx root: /Applications/CocosCreator.app/Contents/Resources/cocos2d-x
build jsb-adapter: 743.285ms
[69012] Error: Window “worker” crashed: [object Object]
at WebContents. (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor-framework/lib/main/window.js:1:2492)
at WebContents.emit (events.js:199:15)
at WebContents.EventEmitter.emit (domain.js:469:20)
at WebContents.topLevelDomainCallback (domain.js:124:23)
[69012] Worker window crashed, reload to restart worker