代码是这样写的:
assetManager.loadRemote(data.image, function (err, texture) {
if (err) {
log(“LoadHeadErr:”, err)
}
else {
self.spriteHead.node.active = true;
let spriteFrame = new SpriteFrame()
spriteFrame.texture = texture
self.spriteHead.spriteFrame = spriteFrame;
}
});
报错内容:this._texture.getGFXTexture is not a function




