如何基于android系统,编译cocos creator的游戏引擎

我想编译一个安卓平台上,cocos creator的游戏引擎,在github上找到了源码:
https://github.com/cocos-creator/engine-native
应该是这个吧?
看里面存在CMakeList.txt文件,然后使用cmake进行编译,一直报错:
执行命令为:
cmake -DCMAKE_SYSTEM_NAME=Android
报错:
– Building for: NMake Makefiles
– The C compiler identification is unknown
– The CXX compiler identification is unknown
CMake Error in CMakeLists.txt:
The CMAKE_C_COMPILER:

cl

is not a full path and was not found in the PATH.

To use the NMake generator with Visual C++, cmake must be run from a shell
that can use the compiler cl from the command line. This environment is
unable to invoke the cl compiler. To fix this problem, run cmake from the
Visual Studio Command Prompt (vcvarsall.bat).

Tell CMake where to find the compiler by setting either the environment
variable “CC” or the CMake cache entry CMAKE_C_COMPILER to the full path to
the compiler, or to the compiler name if it is in the PATH.

CMake Error in CMakeLists.txt:
The CMAKE_CXX_COMPILER:

cl

is not a full path and was not found in the PATH.

To use the NMake generator with Visual C++, cmake must be run from a shell
that can use the compiler cl from the command line. This environment is
unable to invoke the cl compiler. To fix this problem, run cmake from the
Visual Studio Command Prompt (vcvarsall.bat).

Tell CMake where to find the compiler by setting either the environment
variable “CXX” or the CMake cache entry CMAKE_CXX_COMPILER to the full path
to the compiler, or to the compiler name if it is in the PATH.

刚开始学习cocos,期望大家不吝赐教。

可以参考文档,打包个hello world 项目
https://docs.cocos.com/creator/manual/zh/publish/publish-native.html