2.3.3 create creator 打包安卓黑屏

2021-03-07 19:13:26.393 3767-3783/com.wmsy.dhxy E/jswrapper: ERROR: Uncaught SyntaxError: Unexpected token }, location: main.js:0:0
2021-03-07 19:13:26.393 3767-3783/com.wmsy.dhxy E/jswrapper: ScriptEngine::evalString script main.js, failed!
2021-03-07 19:18:54.142 4690-4760/com.wmsy.dhxy E/jswrapper: ERROR: Uncaught TypeError: Cannot redefine property: _renderFlag, location: src/cocos2d-jsb.js:0:0
STACK:
[0]207.o.getset@src/cocos2d-jsb.js:30459
[1]48@jsb-adapter/jsb-engine.js:5752
[2]o@jsb-adapter/jsb-engine.js:1
[3]anonymous@jsb-adapter/jsb-engine.js:1
[4]26…/assemblers/assembler-2d.js@jsb-adapter/jsb-engine.js:1252
[5]o@jsb-adapter/jsb-engine.js:1
[6]r@jsb-adapter/jsb-engine.js:1
[7]anonymous@jsb-adapter/jsb-engine.js:1
[8]anonymous@main.js:212
2021-03-07 19:18:54.142 4690-4760/com.wmsy.dhxy E/jswrapper: ScriptEngine::evalString script main.js, failed!

window.boot = function () {

var settings = window._CCSettings;

window._CCSettings = undefined;

if ( !settings.debug ) {

    var uuids = settings.uuids;

    var rawAssets = settings.rawAssets;

    var assetTypes = settings.assetTypes;

    var realRawAssets = settings.rawAssets = {};

    for (var mount in rawAssets) {

        var entries = rawAssets[mount];

        var realEntries = realRawAssets[mount] = {};

        for (var id in entries) {

            var entry = entries[id];

            var type = entry[1];

            // retrieve minified raw asset

            if (typeof type === 'number') {

                entry[1] = assetTypes[type];

            }

            // retrieve uuid

            realEntries[uuids[id] || id] = entry;

        }

    }

    var scenes = settings.scenes;

    for (var i = 0; i < scenes.length; ++i) {

        var scene = scenes[i];

        if (typeof scene.uuid === 'number') {

            scene.uuid = uuids[scene.uuid];

        }

    }

    var packedAssets = settings.packedAssets;

    for (var packId in packedAssets) {

        var packedIds = packedAssets[packId];

        for (var j = 0; j < packedIds.length; ++j) {

            if (typeof packedIds[j] === 'number') {

                packedIds[j] = uuids[packedIds[j]];

            }

        }

    }

    var subpackages = settings.subpackages;

    for (var subId in subpackages) {

        var uuidArray = subpackages[subId].uuids;

        if (uuidArray) {

            for (var k = 0, l = uuidArray.length; k < l; k++) {

                if (typeof uuidArray[k] === 'number') {

                    uuidArray[k] = uuids[uuidArray[k]];

                }

            }

        }

    }

}

function setLoadingDisplay () {

    // Loading splash scene

    var splash = document.getElementById('splash');

    var progressBar = splash.querySelector('.progress-bar span');

    cc.loader.onProgress = function (completedCount, totalCount, item) {

        var percent = 100 * completedCount / totalCount;

        if (progressBar) {

            progressBar.style.width = percent.toFixed(2) + '%';

        }

    };

    splash.style.display = 'block';

    progressBar.style.width = '0%';

    cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {

        splash.style.display = 'none';

    });

}

var onStart = function () {

    cc.loader.downloader._subpackages = settings.subpackages;

    cc.view.enableRetina(true);

    cc.view.resizeWithBrowserSize(true);

    if (cc.sys.isBrowser) {

        setLoadingDisplay();

    }

    if (cc.sys.isMobile) {

        if (settings.orientation === 'landscape') {

            cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);

        }

        else if (settings.orientation === 'portrait') {

            cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);

        }

        cc.view.enableAutoFullScreen([

            cc.sys.BROWSER_TYPE_BAIDU,

            cc.sys.BROWSER_TYPE_BAIDU_APP,

            cc.sys.BROWSER_TYPE_WECHAT,

            cc.sys.BROWSER_TYPE_MOBILE_QQ,

            cc.sys.BROWSER_TYPE_MIUI,

        ].indexOf(cc.sys.browserType) < 0);

    }

    // Limit downloading max concurrent task to 2,

    // more tasks simultaneously may cause performance draw back on some android system / browsers.

    // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.

    if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {

        cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;

    }

    function loadScene(launchScene) {

        cc.director.loadScene(launchScene,

            function (err) {

                if (!err) {

                    if (cc.sys.isBrowser) {

                        // show canvas

                        var canvas = document.getElementById('GameCanvas');

                        canvas.style.visibility = '';

                        var div = document.getElementById('GameDiv');

                        if (div) {

                            div.style.backgroundImage = '';

                        }

                    }

                    cc.loader.onProgress = null;

                    console.log('Success to load scene: ' + launchScene);

                }

                else if (CC_BUILD) {

                    setTimeout(function () {

                        loadScene(launchScene);

                    }, 1000);

                }

            }

        );

    }

    var launchScene = settings.launchScene;

    // load scene

    loadScene(launchScene);

};

// jsList

var jsList = settings.jsList;

var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';

if (jsList) {

    jsList = jsList.map(function (x) {

        return 'src/' + x;

    });

    jsList.push(bundledScript);

}

else {

    jsList = [bundledScript];

}

var option = {

    id: 'GameCanvas',

    scenes: settings.scenes,

    debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,

    showFPS: settings.debug,

    frameRate: 60,

    jsList: jsList,

    groupList: settings.groupList,

    collisionMatrix: settings.collisionMatrix,

};

// init assets

cc.AssetLibrary.init({

    libraryPath: 'res/import',

    rawAssetsBase: 'res/raw-',

    rawAssets: settings.rawAssets,

    packedAssets: settings.packedAssets,

    md5AssetsMap: settings.md5AssetsMap,

    subpackages: settings.subpackages

});

cc.game.run(option, onStart);

};

if (window.jsb) {

var isRuntime = (typeof loadRuntime === 'function');

if (isRuntime) {

    require('src/settings.js');

    require('src/cocos2d-runtime.js');

    if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {

        require('src/physics.js');

    }

    require('jsb-adapter/engine/index.js');

}

else {

    require('src/settings.js');

    require('src/cocos2d-jsb.js');

    if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {

        require('src/physics.js');

    }

    require('jsb-adapter/jsb-engine.js');

}

cc.macro.CLEANUP_IMAGE_CACHE = true;

window.boot();

//}.js’);

    if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {

        require('src/physics.js');

    }

    require('jsb-adapter/jsb-engine.js');

}

cc.macro.CLEANUP_IMAGE_CACHE = true;

window.boot();

//}

解决了吗?