auto listenerKeyboard = EventListenerKeyboard::create ( );
listenerKeyboard->onKeyReleased = CC_CALLBACK_2 ( MainScene::onKeyReleased , this );
_eventDispatcher->addEventListenerWithSceneGraphPriority ( listenerKeyboard , this );
void MainScene::onKeyReleased ( EventKeyboard::KeyCode keycode , Event* event )
{
if ( keycode == EventKeyboard::KeyCode::KEY_BACKSPACE )
{
log(“onKeyReleased”);
}
}