cc.assetManager.loadAny咋用啊

_urls2:string[] = [

    'resources/icon/汽车',

    'resources/scenes/aa',

    'resources/prefabs/beibao',

    'resources/prefabs/gamerule',

    'resources/prefabs/paihangbang'

];

onLoad () {

    cc.assetManager.loadAny(this._urls2,this.onProgress.bind(this),this.onComplete.bind(this));

    // cc.resources.load(this._urls,this.onProgress.bind(this),this.onComplete.bind(this));

}

onProgress(finish: number, total: number, item:cc.AssetManager.RequestItem){

    cc.log(finish,total);

}

onComplete(error, assets){

    //获得的是texture,需要转换成spriteFrame

    this.spr.spriteFrame = new cc.SpriteFrame(assets[0]);

}

报错:download failed: assets/others/import/re/resources/icon/汽车.json, status: 404(no response) Error: download failed: assets/others/import/re/resources/icon/汽车.json, status: 404(no response)