我在不同分辨率下更改了canvas的尺寸来适应屏幕 //调整canvas大小适配屏幕
resize_screen() {
var cvs = find(‘Canvas’).getComponent(Canvas);
//保存原始设计分辨率,供屏幕大小变化时使用
if (!this._designResolution) {
this._designResolution = cvs.getComponent(UITransform).contentSize
}
log(this._designResolution);
var dr = this._designResolution;
var s = view.getFrameSize();
var rw = s.width;
var rh = s.height;
var finalW = rw;
var finalH = rh;
if ((rw / rh) > (dr.width / dr.height)) {
finalH = dr.height;
finalW = finalH * rw / rh;
}
else {
finalW = dr.width;
finalH = rh / rw * finalW;
}
view.setDesignResolutionSize(Math.abs(finalW), Math.abs(finalH), 0);
}
下面这个是拖拽方法
BtnToolMove(event: EventTouch, Tool: Node) {
let posV2: Vec2 = event.getLocation();
let posV3 = this.node.getComponent(UITransform).convertToNodeSpaceAR(v3(posV2.x, posV2.y));
Tool.setPosition(posV3);
//log(posV3);
}
在设计分辨率下是正常的,在其他分辨率下位置不对,鼠标位置和拖拽的物品位置不一样,有大佬遇见过吗
大佬们0.0