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Creator 版本: 2.3.3
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目标平台: iOS / Android / Windows
具体代码是这样的
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets[mount];
var realEntries = realRawAssets[mount] = {};
for (var id in entries) {
var entry = entries[id];
var type = entry[1];
// retrieve minified raw asset
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
// retrieve uuid
realEntries[uuids[id] || id] = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
var subpackages = settings.subpackages;
for (var subId in subpackages) {
var uuidArray = subpackages[subId].uuids;
if (uuidArray) {
for (var k = 0, l = uuidArray.length; k < l; k++) {
if (typeof uuidArray[k] === 'number') {
uuidArray[k] = uuids[uuidArray[k]];
}
}
}
}
}
这部分代码具体是什么意思啊,是正式版和测试版有什么区别吗
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap,
subpackages: settings.subpackages
});
还有这里 rawAssets: settings.rawAssets,是把资源加入到搜索路径里吗
@huanxinyin
@jare