你100多个子游戏,都放在一个项目里?
句柄数不够,具体是什么问题呢?是文件打不开?
分包加载啊,打包的时候肯定要剔除来的,开发的时候放一块啊
编辑器问题处理一下啊, 有时候1分钟出3次错,让人无法忍受,只能通过不停重启,运气好能多编辑会儿
系统:win7 creator2.4.5 编辑器本身渲染重大BUG
首个报错:
TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’.
at _createShader (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:207:6)
at Program.link (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:98:22)
at ProgramLib.getProgram (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\program-lib.js:275:26)
at ForwardRenderer._draw (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:352:32)
at ForwardRenderer._drawItems (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:330:14)
at ForwardRenderer._opaqueStage (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:363:10)
at ForwardRenderer._render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:239:7)
at ForwardRenderer.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:126:12)
at Function.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\render-flow.js:286:12)
at Object.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\index.js:209:18)
系统升级到win10试试
不知道这个问题在2.4.6有没有,并不是必现的
@EndEvil cc.label的颜色值,没有和PS保持一致
不知道这个 bug 2.4.6 还有没有了?或者说这个玩意儿到底是不是一个bug?
借用的问题,补充一下:跟PS没关系,就是文字渲染出来会有其他颜色的边儿!
版本号回退确实是蛇皮操作啊 该骂
编辑器问题处理一下啊, 有时候1分钟出3次错,让人无法忍受,只能通过不停重启,运气好能多编辑会儿
系统:win7 creator2.4.5 编辑器本身渲染重大BUG
首个报错:
TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’.
at _createShader (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:207:6)
at Program.link (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:98:22)
at ProgramLib.getProgram (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\program-lib.js:275:26)
at ForwardRenderer._draw (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:352:32)
at ForwardRenderer._drawItems (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:330:14)
at ForwardRenderer._opaqueStage (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:363:10)
at ForwardRenderer._render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:239:7)
at ForwardRenderer.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:126:12)
at Function.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\render-flow.js:286:12)
at Object.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\index.js:209:18)
正式版2.4.6发现一个问题,当拖拽一个预制体到一个层级管理器时,如果取消放置,那么层级管理器就会一直处于选中状态,这个区域就操作不了。只有重新拖拽一个预制体并放置到层级管理器,才能取消选中状态。
报告一个小问题 2.4.6同一工程连续构建两次其他bundle是正常的 main bundle中config.json还是会有不同,内容没变,但是字符串的排序变了
2.4.6引擎 自动图集 打包后资源未压缩 2.4.5打包后是496kb 2.4.6打包后是2.35MB
对,没有压缩,原先不到1M,现在图集直接8M多
正式版 2.4.6
- 新建 ts 脚本后,再修改类名,回到编辑器,脚本拖不到属性面板上。必现
- 新建脚本的时候,编辑器会有几率完全卡死,必须杀进程。 偶现
完犊子,看来得等2.4.6.1了
不知道 2.4.6 现在稳定么?