Cocos Creator 2.4.6-rc.5 测试帖

句柄数不够,具体是什么问题呢?是文件打不开?

分包加载啊,打包的时候肯定要剔除来的,开发的时候放一块啊

编辑器问题处理一下啊, 有时候1分钟出3次错,让人无法忍受,只能通过不停重启,运气好能多编辑会儿
系统:win7 creator2.4.5 编辑器本身渲染重大BUG
首个报错:
TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’.
at _createShader (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:207:6)
at Program.link (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:98:22)
at ProgramLib.getProgram (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\program-lib.js:275:26)
at ForwardRenderer._draw (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:352:32)
at ForwardRenderer._drawItems (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:330:14)
at ForwardRenderer._opaqueStage (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:363:10)
at ForwardRenderer._render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:239:7)
at ForwardRenderer.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:126:12)
at Function.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\render-flow.js:286:12)
at Object.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\index.js:209:18)

系统升级到win10试试

不知道这个问题在2.4.6有没有,并不是必现的

@EndEvil cc.label的颜色值,没有和PS保持一致
不知道这个 bug 2.4.6 还有没有了?或者说这个玩意儿到底是不是一个bug?
借用的问题,补充一下:跟PS没关系,就是文字渲染出来会有其他颜色的边儿!

版本号回退确实是蛇皮操作啊 该骂

编辑器问题处理一下啊, 有时候1分钟出3次错,让人无法忍受,只能通过不停重启,运气好能多编辑会儿
系统:win7 creator2.4.5 编辑器本身渲染重大BUG
首个报错:
TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’.
at _createShader (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:207:6)
at Program.link (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\gfx\program.js:98:22)
at ProgramLib.getProgram (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\program-lib.js:275:26)
at ForwardRenderer._draw (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:352:32)
at ForwardRenderer._drawItems (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:330:14)
at ForwardRenderer._opaqueStage (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:363:10)
at ForwardRenderer._render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\core\base-renderer.js:239:7)
at ForwardRenderer.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\renderer\renderers\forward-renderer.js:126:12)
at Function.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\render-flow.js:286:12)
at Object.render (D:\CocosDashboard_1.0.10\resources.editors\Creator\2.4.5\resources\engine\bin.cache\dev\cocos2d\core\renderer\index.js:209:18)

正式版2.4.6发现一个问题,当拖拽一个预制体到一个层级管理器时,如果取消放置,那么层级管理器就会一直处于选中状态,这个区域就操作不了。只有重新拖拽一个预制体并放置到层级管理器,才能取消选中状态。

报告一个小问题 2.4.6同一工程连续构建两次其他bundle是正常的 main bundle中config.json还是会有不同,内容没变,但是字符串的排序变了

windows 上安装2.4.6正式版,创建任何项目都是出现这样的报错

2.4.5 微信小游戏平台 richtext渲染bug


这里是问题详细贴

2.4.6引擎 自动图集 打包后资源未压缩 2.4.5打包后是496kb 2.4.6打包后是2.35MB

对,没有压缩,原先不到1M,现在图集直接8M多


进入场景 有一定几率出现
2.4.4 没有出现过

正式版 2.4.6

  1. 新建 ts 脚本后,再修改类名,回到编辑器,脚本拖不到属性面板上。必现
  2. 新建脚本的时候,编辑器会有几率完全卡死,必须杀进程。 偶现

完犊子,看来得等2.4.6.1了

不知道 2.4.6 现在稳定么?

2.4.4表示情绪很稳定