lua项目用Android Studio打包成功后,启动时报cocos2d-x debug info: cocos2d: fullPathForFilename: No file found at src/main.lua. Possible missing file.
cocos2d-x debug info: cocos2d: fullPathForFilename: No file found at src/main.luac. Possible missing file.
cocos2d-x debug info: cocos2d: fullPathForFilename: No file found at src/main. Possible missing file.
在AppDelegate.cpp的applicationDidFinishLaunching函数调用engine->executeScriptFile(“src/main.lua”)之前增加添加了搜索路径还是不行 string writePath = FileUtils::getInstance()->getWritablePath();
FileUtils::getInstance()->addSearchPath(writePath + “src/”, true);
直接把包解开,看看有没有这个文件
求大佬指点指点
看asset里面有没有这个文件
你修改了什么打包脚本吗?当然是这里
没有呢,我是用Android studio打的包,没有用脚本
我就是说的,build.gradle是不是修改过
import org.apache.tools.ant.taskdefs.condition.Os
apply plugin: ‘com.android.application’
android {
compileSdkVersion 29
buildToolsVersion “29.0.1”
defaultConfig {
applicationId "com.fjbingo.com"
minSdkVersion PROP_TARGET_SDK_VERSION
targetSdkVersion 29
versionCode 1
versionName "1.0"
externalNativeBuild{
ndkBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
// skip the NDK Build step if PROP_NDK_MODE is none
targets 'cocos2dlua'
arguments 'NDK_TOOLCHAIN_VERSION=4.9'
arguments 'APP_PLATFORM=android-'+PROP_TARGET_SDK_VERSION
def module_paths = [project.file("../../../cocos2d-x"),
project.file("../../../cocos2d-x/cocos"),
project.file("../../../cocos2d-x/external")]
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
arguments 'NDK_MODULE_PATH=' + module_paths.join(";")
}
else {
arguments 'NDK_MODULE_PATH=' + module_paths.join(':')
}
arguments '-j' + Runtime.runtime.availableProcessors()
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
}
}
}
externalNativeBuild {
ndkBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE.compareTo('none') != 0) {
// skip the NDK Build step if PROP_NDK_MODE is none
path "jni/Android.mk"
}
}
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
jniLibs.srcDir "libs"
manifest.srcFile "AndroidManifest.xml"
assets.srcDir "assets"
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
}
}
}
dependencies {
implementation fileTree(dir: ‘libs’, include: [’*.jar’])
implementation project(’:libcocos2dx’)
}
task cleanAssets(type: Delete) {
delete ‘assets’
}
task copyAssets(type: Copy) {
from ‘…/…/…/…/res’
into ‘assets’
}
clean.dependsOn cleanAssets
preBuild.dependsOn copyAssets
这是我的build.gradle文件
没有拷贝src 目录?这是哪个版本,是不是创建的C++工程
lua 是肯定要得,你这个不知道出了什么问题
win项目在frame同级目录下的src跟res
androidstudio要自己拷贝这两个目录把。要看你的build.gradle文件的路径设置
反正都是路径问题。自己查查把