
在字节跳动上显示这样的。在手机上扫字节跳动的码的话,则会出现部分资源下不下来,然后进行黑屏的样子。引擎版本:2.3.2
‘use strict’;
/****************************************************************************
Copyright © 2017-2019 Xiamen Yaji Software Co., Ltd.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the “Software”), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that’s
used for developing games. You are not granted to publish, distribute,
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The software or tools in this License Agreement are licensed, not sold.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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var fs = wx.getFileSystemManager ? wx.getFileSystemManager() : null;
function getUserDataPath() {
return wx.env.USER_DATA_PATH;
}
function checkFsValid() {
if (!fs) {
console.warn('can not get the file system!');
return new Error('file system does not exist!');
}
return null;
}
function deleteFile(filePath, callback) {
var result = checkFsValid();
if (result) return result;
fs.unlink({
filePath: filePath,
success: function success() {
cc.log('Removed local file ' + filePath + ' successfully!');
callback && callback(null);
},
fail: function fail(res) {
console.warn(res.errMsg);
callback && callback(new Error(res.errMsg));
}
});
}
function downloadFile(remoteUrl, filePath, callback, retryCount = 1) {
if (retryCount) {
console.warn("DownloadFile " + retryCount + " By:" + remoteUrl);
}
wx.downloadFile({
url: remoteUrl,
filePath: filePath,
success: function success(res) {
if (res.statusCode === 200) {
callback && callback(null, res.tempFilePath || res.filePath);
} else {
if (res.filePath) {
deleteFile(res.filePath);
}
console.warn("Download file failed: " + remoteUrl);
callback && callback(new Error(res.errMsg), null);
}
},
fail: function fail(res) {
downloadFile(remoteUrl, filePath, callback, retryCount + 1)
}
});
}
function saveFile(srcPath, destPath, callback) {
wx.saveFile({
tempFilePath: srcPath,
filePath: destPath,
success: function success(res) {
cc.log('save file finished:' + destPath);
callback && callback(null, res.savedFilePath);
},
fail: function fail(res) {
cc.log('save file failed:' + res.errMsg);
callback && callback(new Error(res.errMsg), null);
}
});
}
function copyFile(srcPath, destPath, callback) {
var result = checkFsValid();
if (result) return result;
fs.copyFile({
srcPath: srcPath,
destPath: destPath,
success: function success() {
cc.log('copy file finished:' + destPath);
callback && callback(null);
},
fail: function fail(res) {
cc.log('copy file failed:' + res.errMsg);
callback && callback(new Error(res.errMsg));
}
});
}
function writeFile(path, data, encoding, callback) {
var result = checkFsValid();
if (result) return result;
fs.writeFile({
filePath: path,
encoding: encoding,
data: data,
success: callback ? function () {
callback(null);
} : undefined,
fail: function fail(res) {
console.warn(res.errMsg);
callback && callback(new Error(res.errMsg));
}
});
}
function writeFileSync(path, data, encoding) {
var result = checkFsValid();
if (result) return result;
try {
fs.writeFileSync(path, data, encoding);
return null;
} catch (e) {
console.warn(e.message);
return new Error(e.message);
}
}
function readFile(filePath, encoding, callback) {
var result = checkFsValid();
if (result) return result;
fs.readFile({
filePath: filePath,
encoding: encoding,
success: callback ? function (res) {
callback(null, res.data);
} : undefined,
fail: function fail(res) {
console.warn(res.errMsg);
callback && callback(new Error(res.errMsg), null);
}
});
}
function readDir(filePath, callback) {
var result = checkFsValid();
if (result) {
return result;
}
fs.readdir({
dirPath: filePath,
success: callback ? function (res) {
callback(null, res.files);
} : undefined,
fail: callback ? function (res) {
callback(new Error(res.errMsg), null);
} : undefined
});
}
function readText(filePath, callback) {
return readFile(filePath, 'utf8', callback);
}
function readArrayBuffer(filePath, callback) {
return readFile(filePath, '', callback);
}
function readJsonSync(path) {
var result = checkFsValid();
if (result) return result;
try {
var str = fs.readFileSync(path, 'utf8');
return JSON.parse(str);
} catch (e) {
console.warn(e.message);
return new Error(e.message);
}
}
function makeDirSync(path, recursive) {
var result = checkFsValid();
if (result) return result;
try {
fs.mkdirSync(path, recursive);
return null;
} catch (e) {
console.warn(e.message);
return new Error(e.message);
}
}
function exists(filePath, callback) {
var result = checkFsValid();
if (result) return result;
fs.access({
path: filePath,
success: callback ? function () {
callback(true);
} : undefined,
fail: callback ? function () {
callback(false);
} : undefined
});
}
window.fsUtils = module.exports = { fs: fs, getUserDataPath: getUserDataPath, checkFsValid: checkFsValid, readDir: readDir, exists: exists, copyFile: copyFile, downloadFile: downloadFile, readText: readText, readArrayBuffer: readArrayBuffer, saveFile: saveFile, writeFile: writeFile, deleteFile: deleteFile, writeFileSync: writeFileSync, readJsonSync: readJsonSync, makeDirSync: makeDirSync };
以前我的做法时下载超时或者失败 就再次下载
如果确定有这个文件的话
可以考虑一下是否是单个资源太大了 超出了字节小游戏的限制呢
之前在弱网环境下测试过 确实很容易复现文件下载失败 和文件大小无关