添加粒子系统方法1:
CCParticleSystem* emitter3 = CCParticleSystemQuad::create(“particles/red.plist”);
emitter3->retain();
CCParticleBatchNode *batch3 = CCParticleBatchNode::createWithTexture(emitter3->getTexture());
batch3->addChild(emitter3);
emitter3->setPosition(ccp(100, 680));
addChild(batch3, 4);
emitter3->release();
添加粒子系统方法2:
CCParticleSystem* emitter4 = new cocos2d::CCParticleSystemQuad();
emitter4->initWithFile(“particles/green_blue.plist”);
emitter4->setPosition(ccp(150, 680));
addChild(emitter4, 5);
此两种方法都可以,之间有什么差异,求解,谢谢~