Java如何调用TS未成功, 不知道因为啥, 大佬们都来看看啊

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代码

 @Override
    public void onResp(BaseResp baseResp) {
        Log.e("onResp", "" + baseResp.errCode);
        // 登录授权
        if (baseResp instanceof SendAuth.Resp) {
            SendAuth.Resp sendAuthResp = (SendAuth.Resp) baseResp;
            if (sendAuthResp.errCode == BaseResp.ErrCode.ERR_OK) {
                String code = ((SendAuth.Resp) baseResp).code;
                Log.i("wxentry", "code = " + code);

                // 这里将code给到cocos
                CocosHelper.runOnGameThread(new Runnable() {
                    @Override
                    public void run() {
                        Log.i("调用cocos", "");
                        CocosJavascriptJavaBridge.evalString("cc.log(\"Javascript Java bridge!\")");
                    }
                });
            }
        }
    }

控制台输出

E/onResp: 0
I/wxentry: code = 021gum100Q1GvM1N9a200lhjdkfhakhf
D/MouseWheelSynthesizer: mMoveStepInDp: 64, mMoveStepInPixel: 192, mUpTimeDelayed: 100
D/ViewRootImpl: ViewRootImpl mIsInProductivePCDisplay: false
D/InputEventReceiver: dispatchInputInterval 1000000
W/libEGL: EGLNativeWindowType 0xd0556248 disconnect failed
D/mali_winsys: EGLint new_window_surface(egl_winsys_display *, void *, EGLSurface, EGLConfig, egl_winsys_surface **, EGLBoolean) returns 0x3000
D/HiTouch_PressGestureDetector: onAttached, package=com.wzy.gbmj, windowType=1, mIsHiTouchRestricted=false
D/mali_winsys: EGLint new_window_surface(egl_winsys_display *, void *, EGLSurface, EGLConfig, egl_winsys_surface **, EGLBoolean) returns 0x3000
I/HwViewRootImpl: removeInvalidNode all the node in jank list is out of time
D/OpenGLRenderer: disableOutlineDraw is true
D/DecorView: showOrHideHighlightView: hasFocus=true; winMode=1; isMrgNull=true
W/InputMethodManager: startInputReason = 1

直接中官方的代码, 咱也不知道为啥不行

家人们, 有问题的是我, run里的log无法输出( ̄▽ ̄):unamused::unamused::unamused::unamused::unamused::unamused::unamused:

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