动画设置碰撞框后加载到程序中坐标偏移

如图,在cocos studio中设置碰撞框后,加载到游戏中,运行后明显框与角色分离了,代码如下:

void GameLayer::loadHeroRes()
{
    ArmatureDataManager::getInstance()->addArmatureFileInfo("Hero/Hero0.png", "Hero/Hero0.plist", "Hero/Hero.ExportJson");
    RoleAniPlayer = Armature::create("Hero");
    RoleAniPlayer->setAnchorPoint(Vec2(0.5f, 0));
    RoleAniPlayer->setPosition(Director::getInstance()->getWinSize().width / 4, 99);
    RoleAniPlayer->getAnimation()->playWithIndex(0);
//     RoleAniPlayer->setScale(0.4f);
    this->addChild(RoleAniPlayer, 1);
    b2BodyDef RoleBodyDef;
    RoleBodyDef.type = b2_kinematicBody;
    RoleBodyDef.position.Set(RoleAniPlayer->getPositionX() / PT_RATIO, RoleAniPlayer->getPositionY() / PT_RATIO);
    RoleBodyDef.fixedRotation = true;
    b2Body* RoleBody = world->CreateBody(&RoleBodyDef);
    RoleAniPlayer->setBody(RoleBody);
    for (b2Fixture* f = RoleBody->GetFixtureList(); f; f = f->GetNext())
    {
        f->SetSensor(false);
        b2Filter RoleFilter = f->GetFilterData();
        RoleFilter.categoryBits = Role_Catagory;
        RoleFilter.groupIndex = Role_Group;
        f->SetFilterData(RoleFilter);
    }

}


```


求大神解答...