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Creator 版本: 3.3.1
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目标平台: Android
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重现方式:启动后能显示游戏画面,过一会就报错卡住了
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首个报错: D/WebSocket.cpp: Receiving data:index:1, len=41
W/Adreno-ES20: <core_glGetIntegeri_v:2178>: GL_INVALID_ENUM
E/Cocos: 15:03:39 [ERROR]: [ERROR] file D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.1/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Commands.cpp: line 2280
E/Cocos: 15:03:39 [ERROR]: glBindBufferRange(GL_UNIFORM_BUFFER, glBuffer.glBinding, gpuDescriptor.gpuBuffer->glBuffer, offset, gpuDescriptor.gpuBuffer->size) returned GL error: 0x500
E/assert: D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.1/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Commands.cpp function:cmdFuncGLES3BindState line:2280
W/Adreno-ES20: <core_glGetIntegeri_v:2178>: GL_INVALID_ENUM
E/Cocos: 15:03:39 [ERROR]: [ERROR] file D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.1/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Commands.cpp: line 2280
E/Cocos: 15:03:39 [ERROR]: glBindBufferRange(GL_UNIFORM_BUFFER, glBuffer.glBinding, gpuDescriptor.gpuBuffer->glBuffer, offset, gpuDescriptor.gpuBuffer->size) returned GL error: 0x500
E/assert: D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.1/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Commands.cpp function:cmdFuncGLES3BindState line:2280
D/WebSocket.cpp: Notify data len 41 to Cocos thread. -
之前哪个版本是正常的:
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手机型号: ZTE B2015
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手机浏览器:
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编辑器操作系统:
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重现概率: 100%