cc.resources.loadDir(‘reward’, (err, data: any[]) => {
for (const val of data) {
if (val instanceof dragonBones.DragonBonesAtlasAsset) {
db.dragonAtlasAsset = val;//这里设置多次,只取最后一次的texture
}
}
db.armatureName = "zhongjl";
db.playAnimation("play", 0);
});
龙骨动画文件.zip (2.3 MB)