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Creator 版本: 3.3.2
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目标平台: Android 8.0
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重现方式:本来好好的,手机弹出提示框Wifi无网络数据,是否切换数据流量,我点否,提示框取消,游戏就卡死了
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首个报错:E/Surface: queueBuffer: error queuing buffer to SurfaceTexture, -19
E/EGL_adreno: tid 6221: swapBuffers(577): error 0x300d (EGL_BAD_SURFACE)
E/Cocos: 04:05:38 [ERROR]: [ERROR] file D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.2/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Context.cpp: line 489
E/Cocos: 04:05:38 [ERROR]: eglSwapBuffers(_eglDisplay, _eglSurface) returned EGL error: 0x300d
E/assert: D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.2/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Context.cpp function:present line:489
I/CocosActivity JNI: APP_CMD_TERM_WINDOW
E/EGL_adreno: egl_window_surface_t::swapBuffers called with NULL buffer
E/EGL_adreno: tid 6221: swapBuffers(534): error 0x300d (EGL_BAD_SURFACE)
E/Cocos: 04:05:38 [ERROR]: [ERROR] file D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.2/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Context.cpp: line 489
E/Cocos: 04:05:38 [ERROR]: eglSwapBuffers(_eglDisplay, _eglSurface) returned EGL error: 0x300d
E/assert: D:/CocosDashboard_3.0/resources/.editors/Creator/3.3.2/resources/resources/3d/engine-native/cocos/renderer/gfx-gles3/GLES3Context.cpp function:present line:489
D/EGL_adreno: eglMakeCurrent: 0xa6631f00: ver 3 1 (tinfo 0xb901c100)
W/IInputConnectionWrapper: reportFullscreenMode on inexistent InputConnection
D/CrashReport: >>> com.cocos.game.AppActivity onStop <<<
I/CocosActivity JNI: APP_CMD_PAUSE
I/CocosActivity JNI: appState=13
D/Cocos: 04:05:38 [DEBUG]: Game::onPause
D/Cocos: 04:05:38 [DEBUG]: AudioEngine::onEnterBackground
D/Cocos: 04:05:38 [DEBUG]: AudioEngine::onEnterBackground 2
D/Cocos: 04:05:38 [DEBUG]: AudioEngine::onEnterBackground 3
D/Cocos: 04:05:38 [DEBUG]: AudioEngine::onEnterBackground 2
D/Cocos: 04:05:38 [DEBUG]: AudioEngine::onEnterBackground 2
D/Cocos: 04:05:38 [DEBUG]: AudioEngine::onEnterBackground 4
W/UrlAudioPlayer: UrlAudioPlayer (0x9d3bff20, state:3) isn’t playing, could not invoke pause! -
之前哪个版本是正常的:
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手机型号:
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手机浏览器:
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编辑器操作系统:
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重现概率:
你好,请问重现的概率大么?
请问问题解决了么?
我们这边不知道如何重现这个问题,有点头疼。
请问c++内如何把堆栈信息打印出来