Creator版本: 2.4.6
项目里没有使用dragonbone 和 spine动画,构建原生项目时也做了相应的模块裁剪。
在iOS原生工程里,GCC_PREPROCESSOR_DEFINITIONS里也添加了 USE_DRAGONBONES=0 USE_SPINE=0,但是运行时,仍然有下面提示。
ScriptEngine::onGetStringFromFile ./jsb-dragonbones.js not found, possible missing file.
ScriptEngine::runScript script ./jsb-dragonbones.js, buffer is empty!
[ERROR] Failed to invoke require, location: /Applications/CocosCreator/Creator/2.4.6/CocosCreator.app/Contents/Resources/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_global.cpp:300
ScriptEngine::onGetStringFromFile ./jsb-spine-skeleton.js not found, possible missing file.
ScriptEngine::runScript script ./jsb-spine-skeleton.js, buffer is empty!
[ERROR] Failed to invoke require, location: /Applications/CocosCreator/Creator/2.4.6/CocosCreator.app/Contents/Resources/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_global.cpp:300

