import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
public class MainActivity extends Activity {
private CCGLSurfaceView view = null;
protected void onCreate(Bundle savedInstancestate) {
super.onCreate(savedInstancestate);
view = new CCGLSurfaceView(this);
setContentView(view);
CCDirector director = CCDirector.sharedDirector();
//属性
director.attachInView(view); //director和view联系
director.setDisplayFPS(true); //显示fps
director.setAnimationInterval(1.0f/30.0); //fps值
CCScene scene = CCScene.node(); //建立场景
GameLayer gameLayer = new GameLayer(); //生成布景
scene.addChild(gameLayer); //将布景添加至场景
director.runWithScene(scene); //运行场景
setContentView(R.layout.activity_main);
}
public boolean onCreateOPtionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.main,menu);
return true;
}
}
```
package com.example.cocosttext01;
这是main
然后场景
package com.example.cocosttext01;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.nodes.CCSprite;
public class GameLayer extends CCLayer {
CCSprite player; //声明
public GameLayer() {
player = CCSprite.sprite("player.png"); //初始化
player.setPosition(100,100); //位置
this.addChild(player); //添加至布景
}
}
```
package com.example.cocosttext01;
完全空白好伐……………………
这是。。。java版的?
发错区了吧