如:
heroSpine.setMix('await', 'att_01', 0.05);
heroSpine.setCompleteListener((trackEntry) => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
if(animationName.indexOf("att_01") > -1){//攻击动作执行完毕后待机
heroSpine.setAnimation(0, "await", true);//此处死循环
}
});
this.heroSpine.setAnimation(0, 'att_01', false);//执行攻击动作