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Crashed: com.apple.main-thread
0 BingoParty-iOS 0xec6a8c cocos2d::Texture2D::hasPremultipliedAlpha() const + 11296632
1 BingoParty-iOS 0xe62cfc spine::SkeletonRenderer::draw(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) + 10887656
2 BingoParty-iOS 0xbe0b58 cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) + 8257604
3 BingoParty-iOS 0xbe0b2c cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) + 8257560
4 BingoParty-iOS 0xbe0b2c cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) + 8257560
5 BingoParty-iOS 0xbe0b2c cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int) + 8257560
6 BingoParty-iOS 0xc5ea98 cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const&, cocos2d::Mat4 const*) + 8773508
7 BingoParty-iOS 0xb5a22c cocos2d::Director::drawScene() + 7706392
8 BingoParty-iOS 0xb5bdc8 cocos2d::Director::mainLoop() + 7713460
9 QuartzCore 0x13eec CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 660
10 QuartzCore 0xe5130 display_timer_callback(__CFMachPort*, void*, long, void*) + 276
11 CoreFoundation 0x7787c __CFMachPortPerform + 172
12 CoreFoundation 0x9aa70 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
13 CoreFoundation 0x99e84 __CFRunLoopDoSource1 + 588
14 CoreFoundation 0x94054 __CFRunLoopRun + 2332
15 CoreFoundation 0x93200 CFRunLoopRunSpecific + 572
16 GraphicsServices 0x3598 GSEventRunModal + 160
17 UIKitCore 0xb21bcc -[UIApplication _run] + 1052
18 UIKitCore 0xb271a0 UIApplicationMain + 164
19 BingoParty-iOS 0xd420 main + 13 (main.m:13)
20 libdyld.dylib 0x1588 start + 4
error: no type named ‘GLProgram’ in namespace ‘cocos2d’