请问下如何解决Tiled 地图的 [Scene] Vertex count exceeds 65535问题?

在tiled 编辑器内编辑了地图80*80
在编辑器内拖出到层级管理器时,控制台输出错误:
[Scene] Vertex count exceeds 65535
at Object.createData (C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:187412:15)
at TiledLayer._flushAssembler (C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:33745:25)
at TiledLayer.__preload (C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:63368:12)
at C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:150795:23
at UnsortedInvoker._invoke (C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:149705:7)
at UnsortedInvoker.invoke (C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:150782:10)
at NodeActivator.activateNode (C:\CocosDashboard_1.0.6\resources.editors\Creator\3.4.1\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:150898:20)

有引擎组的帮忙回答下如何解决吗?
项目需求需要这么大的地图,请问如何绕过这个顶点限制?

有没有官方的看见了回复一下,6天过去直接石沉大海了?

模型索引是使用16位整形,一次最多65535个顶点索引,tiledlayer作为一个独立得渲染组件,内部按材质不同分割成多个renderData,能不能分成多个layer的方式来组合