为什么拖动精灵时速度快了,精灵就不动了呢??

拖动精灵的时候,速度慢的时候,一切正常,但是速度一快,精灵有时候就不动了,而且透明度还显示在onTouchBegan 的设置中。为啥呢?
代码如下:

    auto sprite = Sprite::create("lobster.png");
    sprite->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2));
    this->addChild(sprite);
    
    auto listener = EventListenerTouchOneByOne::create();
    listener->onTouchBegan = =](Touch* _touch,Event* _event){
        //auto touchSpritePoint = convertTouchToNodeSpace(_touch);
        auto target = static_cast< Sprite* > (_event->getCurrentTarget());
        if (target->boundingBox().containsPoint(_touch->getLocation()/*touchSpritePoint*/))
        {
            //sprite->setAnchorPoint(touchSpritePoint);
            //设置透明度
            target->setOpacity(18);
            
        }
        return true;
    };


    listener->onTouchMoved = =](Touch* _touch,Event* _event){
        //1.auto touchSpritePoint = convertTouchToNodeSpace(_touch);
        auto target = static_cast< Sprite* > (_event->getCurrentTarget());

        if (target->boundingBox().containsPoint(_touch->getLocation()/*1.touchSpritePoint*/))
        {
            target->setPosition(target->getPosition() + _touch->getDelta());
        }
    };

    listener->onTouchEnded = =](Touch* _touch,Event* _event){
        //auto touchSpritePoint = convertTouchToNodeSpace(_touch);
        auto target = static_cast< Sprite* > (_event->getCurrentTarget());
        if (target->boundingBox().containsPoint(_touch->getLocation()/*touchSpritePoint*/))
        {
            //sprite->setAnchorPoint(touchSpritePoint);
            //设置透明度
            target->setOpacity(255);

        }
    };

    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,sprite);


```

:14: 童鞋们,有谁知道咋回事么

试试把onTouchMoved函数内的边界判断注释