touchStart(eve: cc.Event.EventTouch) {
console.warn("9999====>",this.node.name)
let ballLayer = this._nodeKv["ballLayer"]
let local = eve.getLocation()
cc.Camera.main.getWorldToScreenPoint(local, local)
let localPos = ballLayer.convertToNodeSpaceAR(local)
let scaclePreInstance = cc.instantiate(this.gameMainLayer.scaclePre)
ballLayer.addChild(scaclePreInstance)
scaclePreInstance.setPosition(localPos)
this._pre = scaclePreInstance
let scaclePreComm = this._pre.getComponent(scaclePre)
scaclePreComm.initComm()
scaclePreComm.scacleStatus._touchIng = true
}