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Creator 版本: 3.5.1
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目标平台: google chrome
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重现方式:
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首个报错:
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之前哪个版本是正常的:
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手机型号:
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手机浏览器:
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编辑器操作系统:
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重现概率: 100%
刚体类型:dynamic
重力:-50 * PHYSICS_2D_PTM_RATIO
在场景一开始,添加刚体到场景。设置rigidBody.linearVelocity, 设置rigidBody.angularVelocity,这个时候的值是一致的。
当刚体移动到屏幕外,隐藏刚体节点,设置rigidBody.linearVelocity = v2(0,0), 设置rigidBody.angularVelocity=0。
延迟几秒后,对刚体再次设置rigidBody.linearVelocity,一致;
设置rigidBody.angularVelocity,不一致,
赋值rigidBody.angularVelocity=1,打印出来的结果是rigidBody.angularVelocity = 57.29577951308232。
这是什么造成的?
代码:
const rigidBody = showFruit.getComponent(RigidBody2D);
rigidBody.wakeUp();
const force = fruitTS.getForce();
rigidBody.linearVelocity = force;
console.log("angle 1 = ", poolFruit.angle);
console.log("linearVelocity 1 = ", rigidBody.linearVelocity);
console.log("rigidBody.angularVelocity 1 = ", rigidBody.angularVelocity);
rigidBody.angularVelocity = 1;//fruitTS.getAngular(force.x);
console.log("refresh angularVelocity = ", fruitTS.getAngular(force.x));
console.log("rigidBody.angularVelocity = ", rigidBody.angularVelocity);
console.log("rigidBody.angularDamping = ", rigidBody.angularDamping);
日志:
angle 1 = 0
GameScene.ts:285 linearVelocity 1 = Vec2 {x: 0, y: 60}
GameScene.ts:286 rigidBody.angularVelocity 1 = 0
fruitPrefab.ts:124 angularVelocity = 221
GameScene.ts:288 refresh angularVelocity = 221
GameScene.ts:289 rigidBody.angularVelocity = 57.29577951308232
GameScene.ts:290 rigidBody.angularDamping = 0
