cocos2d-x中读取plist文件和集成的png图片

代码如下:

	//精灵帧缓存读取plist
	SpriteFrameCache *sfc = SpriteFrameCache::sharedSpriteFrameCache();
	sfc->addSpriteFramesWithFile("protagonist_move/aaaa.plist");
	//加载大图
	auto sprites = SpriteBatchNode::create("protagonist_move/aaaa.png");
	sprites->setPosition(Point::ZERO);
	this->addChild(sprites, 1);
	//从大图中截取小图创建精灵
	auto s = Sprite::createWithSpriteFrameName("10020.png");
	s->setPosition(Point(CCRANDOM_0_1() * 480, CCRANDOM_0_1() * 320));
	this->addChild(s,3);
	auto s1 = Sprite::createWithSpriteFrameName("10021.png");
	s1->setPosition(Point(CCRANDOM_0_1() * 180, CCRANDOM_0_1() * 320));
	this->addChild(s1,2);

运行后出现以下错误:
1>d:\cocos2d-x-3.17\tests\game2\classes\helloworldscene.cpp(125): warning C4996: ‘cocos2d::SpriteFrameCache::sharedSpriteFrameCache’: 被声明为已否决
1>d:\cocos2d-x-3.17\tests\game2\cocos2d\cocos\2d\ccspriteframecache.h(101): note: 参见“cocos2d::SpriteFrameCache::sharedSpriteFrameCache”的声明

如何修改?

研究研究官方案例? cocos2d-x-4.0\tests\cpp-tests\Classes
你这么问下去,什么时候是个头啊
研究透,基本就入门了
文档不多,但可以看源代码api,注释很详细