win11编辑器闪退

  • Creator 版本:2.4.10

  • 目标平台:

  • 重现方式:打开项目卡在“正在导入资源”,然后闪退无报错;用命令行打开报错在下面贴出了。

  • 首个报错:

  • 之前哪个版本是正常的:

  • 手机型号:

  • 手机浏览器:

  • 编辑器操作系统:Windows 11

  • 重现概率: 100%

报错:
[17984] Error: Failed to convert C:\Users[name]\AppData\Local\Temp\fbx2gltf_temp\76aa3081-b8ea-42bb-96fe-40aa31b16fd2.fbx, message:Converter output:
ERROR:: Failed to parse FBX: C:\Users\����\AppData\Local\Temp\fbx2gltf_temp\76aa3081-b8ea-42bb-96fe-40aa31b16fd2.fbx

at D:\工作\CocosDashboard\resources\.editors\Creator\2.4.10\resources\app.asar\editor\share\assets\meta\fbx.ccc:1:988
at processTicksAndRejections (internal/process/task_queues.js:93:5)

重装后命令行启动日志:
[18684] protocol editor-framework registered [18684] protocol app registered [18684] protocol theme registered [18684] protocol packages registered [18684] Load ~/.CocosCreator/settings.json [18684] protocol uuid registerred [18684] protocol db registerred [18684] protocol thumbnail registerred [18684] Initializing Asset Database [18684] checking language setting… [18684] Language: zh [18684] protocol unpack registerred [18684] protocol disable-commonjs registerred Load profile failed: local://settings.json Load profile failed: local://settings.json Load profile failed: local://settings.json [18684] connected! [18684] Check project D:\lingnv [18684] Initializing project D:\lingnv [18684] adapters loaded [18684] asset-db-debugger loaded [18684] fb-audience-network loaded [18684] fb-live-stream loaded [18684] google-play-instant loaded [18684] jsb-adapter loaded [18684] package-manager loaded [18684] runtime-adapters loaded [18684] runtime-dev-tools loaded [18684] ui-kit-preview-extra loaded [18684] ui-kit-preview loaded [18684] alipay-minigame loaded [18684] assets loaded [18684] baidugame-opendata loaded [18684] baidugame loaded [18684] builder loaded [18684] bytedance-opendata loaded [18684] bytedance loaded [18684] channel-upload-tools loaded [18684] cloud-function loaded Cocos Service Version 0.6.8 [18684] cocos-services loaded [18684] console loaded [18684] curve-editor loaded [18684] fb-instant-games loaded [18684] game-window loaded [18684] google-instant-games loaded [18684] hierarchy loaded [18684] huawei-agc loaded [18684] huawei-runtime loaded [18684] inspector loaded [18684] cpk-publish loaded [18684] keystore loaded [18684] link-sure-runtime loaded [18684] node-library loaded [18684] open-recent-items loaded [18684] oppo-runtime loaded [18684] package-asset loaded [18684] preferences loaded [18684] project-importer loaded [18684] project-settings loaded [18684] qtt-runtime loaded [18684] scene loaded [18684] simulator-debugger loaded [18684] sprite-editor loaded [18684] store loaded [18684] taobao-creativeapp loaded [18684] timeline loaded [18684] vivo-runtime loaded [18684] wechatgame-opendata loaded [18684] wechatgame loaded [18684] xiaomi-runtime loaded [18684] im-plugin loaded [18684] preview server running at http://localhost:7456 (node:18684) [DEP0005] DeprecationWarning: Buffer() is deprecated due to security and usability issues. Please use the Buffer.alloc(), Buffer.allocUnsafe(), or Buffer.from() methods instead. [18684] Cocos Service load base data! [18684] Initializing Cocos2d [18684] Initializing engine extends

查下这个文件,或者暂时移除这个 fbx

是图片的尺寸过长导致的,我们把图片切割了,就正常了。