lua初始化失败,怎么解决

32位可以正常跑
在64位的时候,就奔溃
F DEBUG : backtrace:
F DEBUG : #00 pc 0000000000a67ddc /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (lua_pushcclosure+56)
F DEBUG : #01 pc 0000000000a789b8 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (luaL_openlibs+44)
F DEBUG : #02 pc 000000000079710c /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (cocos2d::LuaStack::init()+28)
F DEBUG : #03 pc 00000000007970b8 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (cocos2d::LuaStack::create()+92)
F DEBUG : #04 pc 00000000007950f4 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (cocos2d::LuaEngine::getInstance()+72)
F DEBUG : #05 pc 0000000000739604 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (LuaBridgeCtl::Init(bool)+596)
F DEBUG : #06 pc 0000000000730ff0 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (AppDelegate::applicationDidFinishLaunching()+156)
F DEBUG : #07 pc 000000000078d914 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (cocos2d::Application::run()+16)
F DEBUG : #08 pc 00000000007919e4 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/lib/arm64/libMyGame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit+340)
F DEBUG : #09 pc 0000000000031dd0 /data/app/com.tencent.game.name-k7W0uaAuevt-TT-GwvmqRA==/oat/arm64/base.odex (offset 0x2e000) (org.cocos2dx.lib.Cocos2dxRenderer.nativeInit [DEDUPED]+160)