用3.5开发了个割草游戏

能问下避免重叠是怎么做的吗?

自己写了个方法,在怪物移动的时候会判断在移动的方向上有没有其他单位,如果有的话就转向,没有就继续移动。

新增五阶功法,兑换cdkey顺序为30~40
{

"id": 29,

"name": "飞雷神",

"name2": "flyingThunderGod",

"type": "身法",

"lv": 5,

"description": "飞雷神 第一次使用 会留下一个标记 ;再次使用回到标记处。当标记超过2000码时消失。",

"cd": 1,

"moveSpeedTimes": "",

"duration": "",

"baseDamage": "",

"damageTimes": "",

"criticalHitRate": "",

"rareRatio": 0.2

}, {

"id": 30,

"name": "雷云术",

"name2": "thundercloud",

"type": "武技",

"lv": 5,

"description": "召唤一道 持续向玩家靠近的 小雷云   被击中的单位会有20的概率被麻痹 和伤害(500000+0.2全额伤害)。",

"cd": 30,

"moveSpeedTimes": "",

"duration": 25,

"baseDamage": 500000,

"damageTimes": 0.2,

"criticalHitRate": "",

"rareRatio": 0.4

}, {

"id": 31,

"name": "雷神之力",

"name2": "thunderGodPower",

"type": "心法",

"lv": 5,

"description": "攻击有百分之20的几率麻痹敌方5s",

"cd": 30,

"moveSpeedTimes": "",

"duration": 15,

"baseDamage": "",

"damageTimes": "",

"criticalHitRate": "",

"rareRatio": 0.6

}, {

"id": 32,

"name": "奔雷术",

"name2": "thunderRunning",

"type": "绝技",

"lv": 5,

"description": "向周围发射数道奔雷,奔雷在短暂延迟后会主动攻击距离最近的敌方单位",

"cd": 30,

"moveSpeedTimes": "",

"duration": 10,

"baseDamage": 500000,

"damageTimes": 1,

"criticalHitRate": "",

"rareRatio": 0.7

}, {

"id": 33,

"name": "雷裂珠",

"name2": "thunderFissionBead",

"type": "神通",

"lv": 5,

"description": "向移动方向发射一枚雷裂珠,雷裂珠在造成和高额伤害(1000000+0.5全额伤害加成)的同时并不会消失,而是分裂为两颗新珠子。可持续分裂5次,没分裂一次珠子的分裂数递减。",

"cd": 45,

"moveSpeedTimes": "",

"duration": 10,

"baseDamage": 1000000,

"damageTimes": 0.5,

"criticalHitRate": "",

"rareRatio": 0.8

}, {

"id": 34,

"name": "雷神之怒",

"name2": "thunderGodAngry",

"type": "秘法",

"lv": 5,

"description": "每次被击中会增加0.01的伤害,最大叠加50层,持续10s。10s内未被击中解除雷神之怒",

"cd": "",

"moveSpeedTimes": "",

"duration": 10,

"baseDamage": 0.01,

"damageTimes": 50,

"criticalHitRate": "",

"rareRatio": 0.9

}, {

"id": 35,

"name": "雷神之威",

"name2": "thunderGodDignified",

"type": "秘法",

"lv": 5,

"description": "每次被击中会增加0.01的暴击几率,最大叠加50层,持续10s。10s内未被击中解除雷神之威",

"cd": "",

"moveSpeedTimes": "",

"duration": 10,

"baseDamage": 0.01,

"damageTimes": 50,

"criticalHitRate": "",

"rareRatio": 1

}

image 一千多次请求,没打图集,json合并,加载用了快1分钟

资源很多都要换的,所以用的动态合批,没打图集。web连接请求是会慢点。发布是发布apk的

老哥,这游戏在商城 怎么下架了?

不卖了,自己上微信小游戏了。 :rofl:

数据怎么样啊

没买量。最高的时候一天100块。微信之前种子计划的那天160块

种子计划 能给多少流量啊

忘了…

怎么获得种子计划啊


游戏挺流畅的就是我死了就出bug了

你微信搜索小游戏,修了个仙。这个是去年年底的版本了。 :rofl:

举手自荐:我们有美术,有发行。组队组队合作。求加bububu_xiaobu

我有 仿蛋壳的 就是美术不咋滴 想换皮, 大佬有想法吗

我移植你的RVO代码没成功,你能帮我看下嘛

看着不错了

您好,我有一个想让您帮我看看。