能问下避免重叠是怎么做的吗?
自己写了个方法,在怪物移动的时候会判断在移动的方向上有没有其他单位,如果有的话就转向,没有就继续移动。
新增五阶功法,兑换cdkey顺序为30~40
{
"id": 29,
"name": "飞雷神",
"name2": "flyingThunderGod",
"type": "身法",
"lv": 5,
"description": "飞雷神 第一次使用 会留下一个标记 ;再次使用回到标记处。当标记超过2000码时消失。",
"cd": 1,
"moveSpeedTimes": "",
"duration": "",
"baseDamage": "",
"damageTimes": "",
"criticalHitRate": "",
"rareRatio": 0.2
}, {
"id": 30,
"name": "雷云术",
"name2": "thundercloud",
"type": "武技",
"lv": 5,
"description": "召唤一道 持续向玩家靠近的 小雷云 被击中的单位会有20的概率被麻痹 和伤害(500000+0.2全额伤害)。",
"cd": 30,
"moveSpeedTimes": "",
"duration": 25,
"baseDamage": 500000,
"damageTimes": 0.2,
"criticalHitRate": "",
"rareRatio": 0.4
}, {
"id": 31,
"name": "雷神之力",
"name2": "thunderGodPower",
"type": "心法",
"lv": 5,
"description": "攻击有百分之20的几率麻痹敌方5s",
"cd": 30,
"moveSpeedTimes": "",
"duration": 15,
"baseDamage": "",
"damageTimes": "",
"criticalHitRate": "",
"rareRatio": 0.6
}, {
"id": 32,
"name": "奔雷术",
"name2": "thunderRunning",
"type": "绝技",
"lv": 5,
"description": "向周围发射数道奔雷,奔雷在短暂延迟后会主动攻击距离最近的敌方单位",
"cd": 30,
"moveSpeedTimes": "",
"duration": 10,
"baseDamage": 500000,
"damageTimes": 1,
"criticalHitRate": "",
"rareRatio": 0.7
}, {
"id": 33,
"name": "雷裂珠",
"name2": "thunderFissionBead",
"type": "神通",
"lv": 5,
"description": "向移动方向发射一枚雷裂珠,雷裂珠在造成和高额伤害(1000000+0.5全额伤害加成)的同时并不会消失,而是分裂为两颗新珠子。可持续分裂5次,没分裂一次珠子的分裂数递减。",
"cd": 45,
"moveSpeedTimes": "",
"duration": 10,
"baseDamage": 1000000,
"damageTimes": 0.5,
"criticalHitRate": "",
"rareRatio": 0.8
}, {
"id": 34,
"name": "雷神之怒",
"name2": "thunderGodAngry",
"type": "秘法",
"lv": 5,
"description": "每次被击中会增加0.01的伤害,最大叠加50层,持续10s。10s内未被击中解除雷神之怒",
"cd": "",
"moveSpeedTimes": "",
"duration": 10,
"baseDamage": 0.01,
"damageTimes": 50,
"criticalHitRate": "",
"rareRatio": 0.9
}, {
"id": 35,
"name": "雷神之威",
"name2": "thunderGodDignified",
"type": "秘法",
"lv": 5,
"description": "每次被击中会增加0.01的暴击几率,最大叠加50层,持续10s。10s内未被击中解除雷神之威",
"cd": "",
"moveSpeedTimes": "",
"duration": 10,
"baseDamage": 0.01,
"damageTimes": 50,
"criticalHitRate": "",
"rareRatio": 1
}
一千多次请求,没打图集,json合并,加载用了快1分钟
资源很多都要换的,所以用的动态合批,没打图集。web连接请求是会慢点。发布是发布apk的
老哥,这游戏在商城 怎么下架了?
不卖了,自己上微信小游戏了。 
数据怎么样啊
没买量。最高的时候一天100块。微信之前种子计划的那天160块
种子计划 能给多少流量啊
忘了…
怎么获得种子计划啊
你微信搜索小游戏,修了个仙。这个是去年年底的版本了。 
举手自荐:我们有美术,有发行。组队组队合作。求加bububu_xiaobu
我有 仿蛋壳的 就是美术不咋滴 想换皮, 大佬有想法吗
我移植你的RVO代码没成功,你能帮我看下嘛
看着不错了
您好,我有一个想让您帮我看看。

