引擎和编辑器版本:cocos2dx3.2 + CocosStudio1.5.0.1
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("My Game");
director->setOpenGLView(glview);
}
glview->setDesignResolutionSize(960, 640, kResolutionExactFit);
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
auto scene = HelloWorld::createScene();
// run
director->runWithScene(scene);
return true;
}
```
调用glview->setDesignResolutionSize(960, 640, kResolutionExactFit);没有效果,kResolutionShowAll,kResolutionNoBorder也没效果
还需要设置其他什么吗?UI编辑器里勾上自适应分辨率也试过了,只是把根节点的图放到了屏幕正中,没有拉伸或缩放。
