Android 打包问题

新买的苹果电脑,在Xcode上可以编译运行cocos2d-x 的项目,在android studio. 上就出现这样的问题。

Build file ‘/Users/lie/Documents/cocos/LuGame/frameworks/runtime-src/proj.android/app/build.gradle’ line: 120

Could not determine the dependencies of task ‘:LuGame:preReleaseBuild’.

Could not create task ‘:LuGame:copyReleaseResourcesToAssets’.
Process ‘command ‘/Users/lie/Documents/Tools/cocos2d-x/tools/cocos2d-console/bin/cocos’’ finished with non-zero exit value 14

  • Try:
        // invoke cocos command to compile & encrypt the lua files
        switch (buildType) {
            case -1:
                compileLua(dest_assets_folder + "/src",
                           dest_assets_folder + "/src",
                           false, false, encryptLua)
                break
            case 0:
                compileLua(dest_assets_folder + "/src",
                           dest_assets_folder + "/src",
                           true, false, encryptLua)
                break
            case 1:
                compileLua(dest_assets_folder + "/src",
                           dest_assets_folder + "/src/64bit",
                           true, true, encryptLua)

                // remove the lua files in src dir
                delete fileTree(dest_assets_folder + "/src") {
                    include '**/*.lua'
                }
                delete dest_assets_folder + "/src/cocos"
                break
            case 2:
                compileLua(dest_assets_folder + "/src",
                           dest_assets_folder + "/src/64bit",
                           true, true, encryptLua)
                compileLua(dest_assets_folder + "/src",
                           dest_assets_folder + "/src",
                           true, false, encryptLua)
                break
        }

buildType = 0 ,2 都有这个问题。等1 时。可以打包成功。但是运行时是黑屏

请问这个问题你解决了么?