void GameLayer::touchBegan(const std::vector<Touch*>& touches, Event * event)
{
};
void GameLayer::touchMoved(const std::vector<Touch*>& touches, Event * event)
{
};
void GameLayer::touchEnded(const std::vector<Touch*>& touches, Event * event)
{
};
touches怎么弄都只有一个元素
只有最新的那个
ios需要另外开启