求助 2.4.11 Graphics画线卡死

【IOS】【Android】均有
信息:
JS: [ERROR]: (see stack) Uncaught TypeError: Cannot read property ‘_flush’ of undefined [0]cc.MeshBuffer.checkAndSwitchBuffer@assets/main/index.jsc:143731
[1]requestStatic@src/cocos2d-jsb.js:33254
[2]proto.genBuffer@jsb-adapter/jsb-engine.js:403
[3]209.i._expandStroke@src/cocos2d-jsb.js:31198
[4]209.i.stroke@src/cocos2d-jsb.js:31181
[5]proto.stroke@jsb-adapter/jsb-engine.js:412
[6]stroke@src/cocos2d-jsb.js:24102
源码位于:mesh-buffer#checkAndSwitchBuffer
————————
checkAndSwitchBuffer(vertexCount) {
if (this.vertexOffset + vertexCount > 65535) {
this.uploadData();
this._batcher._flush();
this.switchBuffer();
}
},
————————
此处的batcher undefined???