我想获取相机当前渲染画面,这块代码出现以下错误[.WebGL-00002EDC0028E900] GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.
这是怎么回事
// 创建一个 RenderTexture 对象
const texture = new cc.RenderTexture();
texture.initWithSize(cc.visibleRect.width, cc.visibleRect.height);
// 将当前画面渲染到 RenderTexture 对象中
const camera = cc.Camera.main;
camera.targetTexture = null;
camera.targetTexture = texture;
camera.render();
// // 将 RenderTexture 转换为 SpriteFrame
const spriteFrame = new cc.SpriteFrame();
spriteFrame.setTexture(texture);
this.testSpr.spriteFrame = spriteFrame;
为什么要置空,不应该是存起来吗,等替换RT渲染完再换回去吗