Touch_start(event: EventTouch) {
var camera = this.node.getChildByName('Camera').getComponent(Camera);
var event_postion = event.getLocation();
var postion = camera.worldToScreen(
new Vec3(event_postion.x, event_postion.y, 0)
);
console.log(postion);
this.node.getChildByName('Sprite').setWorldPosition(new Vec3(postion));
}
