采用跟随相机后怎么获取触点的准确位置

Touch_start(event: EventTouch) {

var camera = this.node.getChildByName('Camera').getComponent(Camera);

var event_postion = event.getLocation();

var postion = camera.worldToScreen(

  new Vec3(event_postion.x, event_postion.y, 0)

);

console.log(postion);

this.node.getChildByName('Sprite').setWorldPosition(new Vec3(postion));

}

相机移动以后获取的触点位置就一直不对 :sob:

你应该用 screenToWorld

成功了,帮大忙了,谢谢 :sob: