- Creator 版本: 2.4.11,2.4.12
- 目标平台: iOS/ 模拟器
Xcode版本:12.1
Mac版本:10.15.7 (19H15)
模拟器版本:iPhone12 Pro 14.1
问题:
在AppController和RootViewController里边分别调用下面的代码,始终进不不去,执行不了evalstring,请问是不是必须用cocos creator 3.x版本才行呢?
#import “cocos/scripting/js-bindings/jswrapper/SeApi.h”
#include “base/CCScheduler.h”
#include “base/CCThreadPool.h”
#include “platform/CCApplication.h”
NSString *script =@“node=cc.find(‘Canvas/sceneLayer’);node.getComponent(‘game’).player8();”;
const char *script_=[script UTF8String];
cocos2d::Application::getInstance()->getScheduler()->performFunctionInCocosThread(={
se::ScriptEngine::getInstance()->evalString(script_);
});